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Public Beta updated v1.12 Now Available!

Posted: Fri Nov 16, 2012 1:16 pm
by Andrew Loveridge
Hi Everyone,

A new update is available in the Members Club. It is a Beta with a couple of AI fixes, and additional features, including using CAP for Initiative rolls and Campaign Mod support, to the release version.

Change History:
Update V1.12
    [b]Fixes[/b] [ul]
  • AI units sometimes attacking too many times.
  • AI moving tanks into terrain which is likely to get them stuck.
Added features
  • You can now change your game options from the lobby screen using the new "Options" button.
  • There is a new button in the CAPs area that allows you to set CAP spending on your initiative roll made at the start of your next turn.
  • Added preference for smaller unit information bar.
  • Added basic support for campaigns.
    Players can now advance all surviving units between multiple firefights. Surviving units have a chance to gain experience; this chance is 50% for green units, and 10% less for every higher level of experience, so that veteran units have only a 10% chance of becoming elite. Surviving units are available in the new firefight as reinforcements that enter on the first turn in the standard point buy setup area ("GermanSetup" or "RussianSetup")

    Note that we don't yet have any firefights that use these parameters.

    In the scenario XML file use these tags:
    • GetPiecesFromCampaignName - name of scenario from which to import pieces (from the XML name tag, not the file name)
    • CampaignGainExperienceFactor - multiplies the chance that units moving to a new firefight will gain experience (e.g., setting this to 2 will make green units have a 100% chance to gain experience, veteran units a 20% chance to become elite)
[/ul]
Changes for beta v1.6

RE: Public Beta updated v1.12 Now Available!

Posted: Fri Nov 16, 2012 1:50 pm
by Jamm
Awesome, downloading.
Can't wait to start on some campaigns.

RE: Public Beta updated v1.12 Now Available!

Posted: Fri Nov 16, 2012 4:06 pm
by Gerry4321
Hello:

1) How do I get the beautiful 2-D boards that Eric displayed on another thread yesterday. Is it an in-game option?

2) Previously I updated to 1.5 and now used this v1.12. Is that all I need to get up todate?

Thanks,

Gerry

RE: Public Beta updated v1.12 Now Available!

Posted: Fri Nov 16, 2012 7:02 pm
by ericbabe
1. The option is in the Preferences screen. Select under "Board-Game Style Map" the "Giant Sized" option.

2. I don't have anything directly to do with the installer, but I think that what you have should be sufficient.

RE: Public Beta updated v1.12 Now Available!

Posted: Fri Nov 16, 2012 7:19 pm
by ericbabe
ORIGINAL: Jamm
Awesome, downloading.
Can't wait to start on some campaigns.

Great! Let me know if you have any questions on how to implement this, or any suggestions for improving it. This is a really bare-bones campaign mechanism. I have a lot of ideas for improving it, but am unsure of which items to make a priority.

RE: Public Beta updated v1.12 Now Available!

Posted: Fri Nov 16, 2012 7:41 pm
by junk2drive
Jamm, let me know when you piece together your campaign that we started testing. I can play this weekend.

RE: Public Beta updated v1.12 Now Available!

Posted: Fri Nov 16, 2012 7:46 pm
by junk2drive
eric are we able to join the lobby with this one? Previous beta would not allow it.

RE: Public Beta updated v1.12 Now Available!

Posted: Fri Nov 16, 2012 9:50 pm
by ericbabe
You should be able to join the lobby now. Let me know if you have any problems. The lobby now displays the version number of everybody connected. You can trying playing the game with someone who has a different version number, but it may not be stable.

RE: Public Beta updated v1.12 Now Available!

Posted: Sat Nov 17, 2012 1:53 am
by junk2drive
Tried it, crashed. Error message in Tech Support forum.

RE: Public Beta updated v1.12 Now Available!

Posted: Sat Nov 17, 2012 7:10 am
by Charly G
I'm a novice with preferences. Is it good for maximum effects ? Thanks.

Image

RE: Public Beta updated v1.12 Now Available!

Posted: Sat Nov 17, 2012 1:14 pm
by z1812
I have the 1.6 beta installed. How do I install 1.12. One over the other? Thanks for any replies.

RE: Public Beta updated v1.12 Now Available!

Posted: Sat Nov 17, 2012 1:34 pm
by junk2drive
Go to the members area, log in, find it, download the exe, run it like an installer.

RE: Public Beta updated v1.12 Now Available!

Posted: Sat Nov 17, 2012 2:12 pm
by ericbabe
ORIGINAL: Charly G

I'm a novice with preferences. Is it good for maximum effects ? Thanks.

That looks good.

RE: Public Beta updated v1.12 Now Available!

Posted: Sat Nov 17, 2012 4:23 pm
by Charly G
Eric, Thank you.

RE: Public Beta updated v1.12 Now Available!

Posted: Sat Nov 17, 2012 8:16 pm
by z1812
ORIGINAL: junk2drive

Go to the members area, log in, find it, download the exe, run it like an installer.

Thanks for the information Junk.

RE: Public Beta updated v1.12 Now Available!

Posted: Sun Nov 18, 2012 4:03 am
by DoubleDeuce
Argh, of course I am slammed at work and haven't had time to download this yet. [:@]

RE: Public Beta updated v1.12 Now Available!

Posted: Mon Nov 19, 2012 5:04 pm
by EagleMountainDK
Is there a mirror somewhere? I can't get the download to start ??? 0,0 of 1,1 GB 3 hours left.... [&:]

RE: Public Beta updated v1.12 Now Available!

Posted: Mon Nov 19, 2012 8:19 pm
by qufourthree
Hello Andrew
When I try and download the 1.12 beta file, the downloading starts but I get timed out and it stops some point during the downloading. I also get a error message 503 when I try and re-enter the downloading. I am connected to the internet by DSL.
[&:] Any solutions to this problem.

TIA Christopher. [:)]

RE: Public Beta updated v1.12 Now Available!

Posted: Tue Nov 20, 2012 12:53 am
by Duck Doc
This is TMOADL (The Mother Of All Downloads). Got it on the second try. But I am confused. Does this update contain the improved counter graphics? Will there likely be any changes to this patch when it is made official & not public beta? Doesn't seem like there will be a gazillion people testing it but I may be wrong.

RE: Public Beta updated v1.12 Now Available!

Posted: Tue Nov 20, 2012 8:53 am
by Charly G
For the Scenarios made by other players:
In order to play them in the Lobby, if I understand, I need to use the Customlobbyfirefights and Maps files now.

I have found the Readme note (Copy the scenario files of any custom firefights you wish to play over the COH lobby to this directory.
Copy the corresponding map files to your Data/Maps/ directory.
Your lobby opponent must put identical copies of these files in the same locations on his hard-drive).

IT IS IMPORTANT EVERY PLAYER USE THE SAME PROCEDURE.