info needed for mod
Posted: Tue Nov 20, 2012 1:53 am
Hello,
Please provide info on meaning of following entries in the consts.ini file, including meaning of each of the parameters, and how the tables work. In particular, why are the defender and attacker combat tables so different? It's like two different algorithms used. And especially, how is AfterBattleRetreatModifierColumn used? Thanks. :
[LandUnitRetreat]
BasicRetreatChance = 40
AfterBattleRetreatModifierColumn1 = 0.5
AfterBattleRetreatModifierColumn2 = 0.75
AfterBattleRetreatModifierColumn3 = 1
AfterBattleRetreatModifierColumn4 = 1.25
AfterBattleRetreatModifierColumn5 = 1.5
AfterBattleRetreatModifierColumn6 = 1.75
AfterBattleRetreatModifierColumn7 = 2
WaterRetreatModifier = 1
PlainRetreatModifier = 1.2
ForestRetreatModifier = 0.6
RoughRetreatModifier = 0.4
SwampRetreatModifier = 0.5
HillsRetreatModifier = 0.7
MountainRetreatModifier = 0.5
DesertRetreatModifier = 1.5
[CRTDefenderLossesInLandCombatForDiceRolls]
Odds1to1 = 5;15;25;35;45;55
Odds2to1 = 10;25;40;55;70;85
Odds3to1 = 20;35;50;65;80;95
Odds4to1 = 30;45;60;75;90;100
Odds5to1 = 40;55;70;85;100;100
Odds6to1 = 50;65;80;95;100;100
Odds7to1 = 60;75;90;100;100;100
[CRTAttackerLossesInLandCombatForDiceRolls]
Odds1to1 = 1.2;1.4;1.6;1.8;2;2.2
Odds2to1 = 0.6;0.7;0.8;0.9;1;1.1
Odds3to1 = 0.3;0.35;0.4;0.45;0.5;0.55
Odds4to1 = 0.2;0.25;0.3;0.35;0.4;0.45
Odds5to1 = 0.05;0.1;0.15;0.2;0.25;0.3
Odds6to1 = 0;0.05;0.1;0.15;0.2;0.25
Odds7to1 = 0;0;0.05;0.1;0.15;0.2
Please provide info on meaning of following entries in the consts.ini file, including meaning of each of the parameters, and how the tables work. In particular, why are the defender and attacker combat tables so different? It's like two different algorithms used. And especially, how is AfterBattleRetreatModifierColumn used? Thanks. :
[LandUnitRetreat]
BasicRetreatChance = 40
AfterBattleRetreatModifierColumn1 = 0.5
AfterBattleRetreatModifierColumn2 = 0.75
AfterBattleRetreatModifierColumn3 = 1
AfterBattleRetreatModifierColumn4 = 1.25
AfterBattleRetreatModifierColumn5 = 1.5
AfterBattleRetreatModifierColumn6 = 1.75
AfterBattleRetreatModifierColumn7 = 2
WaterRetreatModifier = 1
PlainRetreatModifier = 1.2
ForestRetreatModifier = 0.6
RoughRetreatModifier = 0.4
SwampRetreatModifier = 0.5
HillsRetreatModifier = 0.7
MountainRetreatModifier = 0.5
DesertRetreatModifier = 1.5
[CRTDefenderLossesInLandCombatForDiceRolls]
Odds1to1 = 5;15;25;35;45;55
Odds2to1 = 10;25;40;55;70;85
Odds3to1 = 20;35;50;65;80;95
Odds4to1 = 30;45;60;75;90;100
Odds5to1 = 40;55;70;85;100;100
Odds6to1 = 50;65;80;95;100;100
Odds7to1 = 60;75;90;100;100;100
[CRTAttackerLossesInLandCombatForDiceRolls]
Odds1to1 = 1.2;1.4;1.6;1.8;2;2.2
Odds2to1 = 0.6;0.7;0.8;0.9;1;1.1
Odds3to1 = 0.3;0.35;0.4;0.45;0.5;0.55
Odds4to1 = 0.2;0.25;0.3;0.35;0.4;0.45
Odds5to1 = 0.05;0.1;0.15;0.2;0.25;0.3
Odds6to1 = 0;0.05;0.1;0.15;0.2;0.25
Odds7to1 = 0;0;0.05;0.1;0.15;0.2