EF game
Posted: Tue Nov 20, 2012 2:58 am
Hi Arjuna,
Did you at one point indicate that some type of sequential tasking may be in place for the new EF game?? Or was I dreaming?? [:)]
More specifically, if you play as Germans in Assault on the Sauer and give all 3 bridge building capable units individual orders the engine will not allow you to place any orders on the far of the river as there is no way to cross without the yet to be built bridges. That further means that only after a bridge is finished can I even issue orders to begin movement. With orders delay this could mean many many hours on top of the build time right?? But if the building estimate is 10 hours for the bridges why can't I be allowed to issue move orders with a start time of say 11 hours after the est completion time?? Isn't that closer to what would actually happen??
Rob.[:)]
Did you at one point indicate that some type of sequential tasking may be in place for the new EF game?? Or was I dreaming?? [:)]
More specifically, if you play as Germans in Assault on the Sauer and give all 3 bridge building capable units individual orders the engine will not allow you to place any orders on the far of the river as there is no way to cross without the yet to be built bridges. That further means that only after a bridge is finished can I even issue orders to begin movement. With orders delay this could mean many many hours on top of the build time right?? But if the building estimate is 10 hours for the bridges why can't I be allowed to issue move orders with a start time of say 11 hours after the est completion time?? Isn't that closer to what would actually happen??
Rob.[:)]