SVF 2.0 under AJE engine
Posted: Tue Nov 20, 2012 8:34 pm
SVF 2.0, the sequel of SVF 1.1, my mod for AACW, is taking a new direction, as I've decided to adapt my mod to the AJE engine, the latest iteration of the the AGE engine, AACW being the oldest brother
On my blog, you will get news of the progress, that are faster than I expected. I'm currently into the graphical adaptation, and I'm looking to a release in 2 months.
AJE engine will allow to use options and regional decisions for ACW, something I couldn't get right under the old AACW engine. It will be possible to go well beyond the AACW design,by portraying internal politics ( Fire Cameron or not?, How to deal with State Governors?) and diplomacy. Use of engagements points will be the basis to fire the Emancipation Act, as Union player will need to earn a lot of them to buy the option. That's only a few of the new possibilities SVF 2.0 will offer, while keeping its strong AI and the previous feature.
Anyone interested is welcome in the boat. Gfx, ideas of events, or anything is welcome.



On my blog, you will get news of the progress, that are faster than I expected. I'm currently into the graphical adaptation, and I'm looking to a release in 2 months.
AJE engine will allow to use options and regional decisions for ACW, something I couldn't get right under the old AACW engine. It will be possible to go well beyond the AACW design,by portraying internal politics ( Fire Cameron or not?, How to deal with State Governors?) and diplomacy. Use of engagements points will be the basis to fire the Emancipation Act, as Union player will need to earn a lot of them to buy the option. That's only a few of the new possibilities SVF 2.0 will offer, while keeping its strong AI and the previous feature.
Anyone interested is welcome in the boat. Gfx, ideas of events, or anything is welcome.


