Friendly questions/suggestions
Posted: Fri Nov 23, 2012 7:06 pm
1. I find it frustrating to determine elevations of the landscape. Is there something I've not figured out yet? That is, something other than using (tedious) line of sight techniques? Can some overlay to maps be provided that indicates high and low points in the landscape?
2. In the first full day of the historical campaign the Germans (AI) is not aggressive enough. The Germans are the ones who are supposed to be advancing, but Panthers often just sit far back and puff their chests out (while my tanks cower behind any available protection). Yes I understand Germans might not want to risk aggressive moves (with their likely too-few Panthers) because they might lack enough infantry support. But they need to take more risks as often my units can't put up much of a fight against them. Perhaps this changes in later days of the campaign, but if not this is something that might be addressed in patches.
3. At least once a German mortar scored a direct hit (a lucky first shot I think) on an open-topped M-10 (or whatever it is). Vehicle destroyed. But the mortar(s) continued to fire shell after shell at the same location until, I think, it ran out of shells. This pitted the landscape impressively and provided a nice display of explosions. But this seems to have been a mistake. Perhaps something is amiss with the AI firing logic: the target was destroyed after perhaps the first shell.
2. In the first full day of the historical campaign the Germans (AI) is not aggressive enough. The Germans are the ones who are supposed to be advancing, but Panthers often just sit far back and puff their chests out (while my tanks cower behind any available protection). Yes I understand Germans might not want to risk aggressive moves (with their likely too-few Panthers) because they might lack enough infantry support. But they need to take more risks as often my units can't put up much of a fight against them. Perhaps this changes in later days of the campaign, but if not this is something that might be addressed in patches.
3. At least once a German mortar scored a direct hit (a lucky first shot I think) on an open-topped M-10 (or whatever it is). Vehicle destroyed. But the mortar(s) continued to fire shell after shell at the same location until, I think, it ran out of shells. This pitted the landscape impressively and provided a nice display of explosions. But this seems to have been a mistake. Perhaps something is amiss with the AI firing logic: the target was destroyed after perhaps the first shell.
