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Something New [CLOSED]
Posted: Sat Nov 24, 2012 8:02 pm
by Jafele
Requires ATG version 2.11.
Scenario setup:
X-Large world
4 players
Big oceans
Use resources
No map loop
Hidden stats
Deserted land
Depleted land
Stone age
Costly research
Mirrorish
Climate=Temperate
Fog of war (no shroud)
PBEM protection
Passwords
Extra settings:
Continental size: Big
Humidity: Wet world
Geological age: Young
Natural coastlines
Harcore production
"Something New" is a different random scenario with realistic features. Using hardcore production, bought units will appear in its original city/factory hex (it´s required to assign and locate a HQ to that hex). There´s a place for ships and land combat (50% of the map is land) in this strategically balanced scenario. If you´re not dependable or don´t have enough free time please forgive this thread.
It is a two vs two game (north vs south). We´ll use dropbox for file transfer. Send me a pm to know your email/dropbox.
Players signed:
Jafele
Ironduke1955
Kombrig
RE: Something New 2v2 [RECRUITING]
Posted: Sat Nov 24, 2012 11:50 pm
by ironduke1955
Count me in
RE: Something New 2v2 [RECRUITING]
Posted: Sun Nov 25, 2012 7:03 am
by kombrig
Would like to participate.
RE: Something New 2v2 [RECRUITING]
Posted: Tue Nov 27, 2012 10:24 am
by Jafele
Guys, if you agree we can start inmediately a 3 players game (no alliances allowed). Thinking in positive [;)] the turns will be faster . Don´t forget to email me to know your dropbox address. Or we can wait (I guess) for a long, long time...[>:]
RE: Something New 2v2 [RECRUITING]
Posted: Tue Nov 27, 2012 11:59 am
by ironduke1955
tmain98560@aol.com just like to add no alliances formal and informal and no messaging unless it contains a surrender message. If you need to say something say it on the Forum.
RE: Something New 2v2 [RECRUITING]
Posted: Tue Nov 27, 2012 1:38 pm
by Jafele
Ok.
Some details:
Player 1 Jafele: Germany
Player 2 Ironduke: Burgundy
Player 3 Kombrig: Holy Empire
Meantime I´ve sent turn to Ironduke.
Good luck!
RE: Something New 2v2 [RECRUITING]
Posted: Tue Nov 27, 2012 2:42 pm
by ironduke1955
Is there something I need to download ? game is requesting some file's I don't have. My version is V211
RE: Something New 2v2 [RECRUITING]
Posted: Tue Nov 27, 2012 3:13 pm
by kombrig
RE: Something New 2v2 [RECRUITING]
Posted: Tue Nov 27, 2012 3:31 pm
by Jafele
File had been deleted, fortunately I have a copy. My version is also 2.11. Maybe you need the NATO counter mod for 2.11?
tm.asp?m=2793789
Kombrig has been added to the folder.
RE: Something New 2v2 [RECRUITING]
Posted: Tue Nov 27, 2012 4:13 pm
by Jafele
Turn to Kombrig in dropbox folder.
RE: Something New 2v2 [RECRUITING]
Posted: Sat Dec 15, 2012 8:39 pm
by ironduke1955
Am I dumb. Ok don't answer that[:D] I have a Aircraft factory I can't get the production to go anywhere. I have a HQ sitting on the factory and the production won't go to the HQ. What am I doing wrong ?
Yes I have linked the Factory to the HQ
RE: Something New 2v2 [RECRUITING]
Posted: Sun Dec 16, 2012 10:30 am
by Strategiusz
There is a bug (or feature?) when you have many "lifted" units, you need much more ore to release these units.
RE: Something New 2v2 [RECRUITING]
Posted: Sun Dec 16, 2012 12:10 pm
by ironduke1955
I am fairly sure that I have enough ore. They are air units it shows 8 air units to be released obviously the maximum production for one turn is 4. I do see factories with other players in the game but no complaints from them, so I guess I am missing something about Hardcore production.
RE: Something New 2v2 [RECRUITING]
Posted: Sun Dec 16, 2012 2:38 pm
by Jafele
Once you start production it doesn´t stop but can´t be realised till a HQ is linked to the factory/city. In other words: the production and the cost will be accumulated in nowhere (until the baby is born). So, it´s essential to link a HQ there (in the same hex) from the beguining. Perhaps production stocked in "heaven" should be forbidden until a HQ is assigned properly because it cannot be reached by the enemy when the city/factory is lost. As you can imagine I don´t like ghostly troops even though this limit is the only way to avoid UFOS and flying tanks [:D]. Don´t worry I suppose it´s just another "minor" issue...
RE: Something New 2v2 [RECRUITING]
Posted: Wed Dec 19, 2012 12:40 pm
by Strategiusz
Ironduke1955, what versions all you play? I have the same bug in my game (hadrcore production, I created game on 2.11, my opponent uses 2.12).
RE: Something New 2v2 [RECRUITING]
Posted: Wed Dec 19, 2012 1:30 pm
by ironduke1955
My version is 2.12 the production was released on the second turn so not a major problem. I am sure it was not a lack of RAW as I have built up a substantial reserve the HQ I placed and linked on the turn I created the factory. So I have taken the factory manager outside and shot him as a precaution.[:)]
RE: Something New 2v2 [RECRUITING]
Posted: Wed Dec 19, 2012 4:06 pm
by Strategiusz
OK, lol, in my case it was not a bug. I linked factory to wrong HQ.