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Awesome In-Game Screens PART 2

Posted: Sun Nov 25, 2012 10:08 pm
by budd
Since this forum has a way larger upload size for images and the fact that nobody is really doing any AAR's hope it's not a problem to start this thread here. Since the last update i have been able to dial it up a little in the detail department on my integrated graphic chip laptop [:)] . I know you maxed out guys will have some incredible shots to share.



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RE: Awesome In-Game Screens PART 2

Posted: Mon Nov 26, 2012 12:23 am
by budd
Guess they needed the rest after kicking me out of town.

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RE: Awesome In-Game Screens PART 2

Posted: Wed Nov 28, 2012 1:24 am
by budd
firing some flares to light things up during a blizzard.


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RE: Awesome In-Game Screens PART 2

Posted: Fri Nov 30, 2012 1:40 am
by budd
top shot-these guys were riding on the tank and decided to get off when a molotov hit the tank.
bottom shot- another molotov takes out a full apc

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RE: Awesome In-Game Screens PART 2

Posted: Fri Jan 04, 2013 9:13 pm
by flashburn
Vary sexie screens. :D

RE: Awesome In-Game Screens PART 2

Posted: Sat Jan 05, 2013 10:46 pm
by budd
Tank drives into a trench, out of the trench, gets hit with 2 molotov's and keeps going.

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RE: Awesome In-Game Screens PART 2

Posted: Wed Jan 09, 2013 12:19 am
by flashburn
I would so post some screens except for this daft 7 days after your tenth post. Oh look a filler post. UGH #6

RE: Awesome In-Game Screens PART 2

Posted: Wed Jan 09, 2013 12:47 am
by Rodia
The problem of this thread is my sudden urge to buy this game.

Awesome screenshots, specially n. 1 in post #1 and n. 2 in post #4. Ouch!

RE: Awesome In-Game Screens PART 2

Posted: Wed Jan 09, 2013 2:11 am
by budd
BUY IT.....The ui takes some time to get used to it but there are some great gaming moments.

RE: Awesome In-Game Screens PART 2

Posted: Wed Jan 09, 2013 2:28 am
by flashburn
Ya, its a must have IMO.

Or another way to but it. i am finishing up on 1st month of what is likely going to be a 6 month project to do a bit of North Africa late 42- and maybe spring 43 later on in apos engine. I would NOT embark on such a project if it was NOT really good. Making a big chunk of Tunisia is a painfully slow process and I still need to tackle making the US army. LOL. And somehow figure out if I can get some Brits in there too. Oh and of course all the plant models, building models, and textures that go along with it. But I am excited about it! It is moving along at a slow but steady pace.

Unknowingly funded by the VA disabilty system and pig a headed slightly broken scout that refuses to go get work from brain dead game companys. Well for now while I can still handle being super broke all the dang time. AHHHHHH passion over comfortable life. Which will win?

RE: Awesome In-Game Screens PART 2

Posted: Wed Jan 09, 2013 5:40 am
by flashburn
Oh lookie, I can post stuff now. :D

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From one of the DLC's.
Well except the 1st one. Me messing with quick battles and stukas. And the stug getting a vary unlucky hit to its gun with 12.7mm dishka.

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RE: Awesome In-Game Screens PART 2

Posted: Wed Feb 06, 2013 7:22 pm
by flashburn
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result of recent apos fest.

RE: Awesome In-Game Screens PART 2

Posted: Wed Feb 06, 2013 10:19 pm
by Dane49
Having a problem posting screens from my PC on this forum[:@],so I posted a link below to an image host I use for the screenshot.

RE: Awesome In-Game Screens PART 2

Posted: Thu Feb 07, 2013 3:54 am
by Dane49
redo on screenshot
http://postimage.org/image/dj8r3kdx5/
http://postimage.org/image/h44mmsigp/

I'd post more,but this site is a real hassle for posting screenshots and editing your posts.
















RE: Awesome In-Game Screens PART 2

Posted: Thu Feb 07, 2013 10:43 am
by Plodder
It's not hard at all. These are your screenshots here:

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You need to enter it like this:

Code: Select all

[img]http://s20.postimage.org/dj8r3kdx9/Screen_Shot033.gif[/img]
 
 [img]http://s20.postimage.org/b36xppvul/Screen_Shot018.gif[/img]

nice shots btw[:)]

RE: Awesome In-Game Screens PART 2

Posted: Sat Feb 09, 2013 5:01 pm
by Dane49
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RE: Awesome In-Game Screens PART 2

Posted: Wed Feb 20, 2013 1:41 pm
by CSO_Talorgan
ORIGINAL: flashburn

Making a big chunk of Tunisia is a painfully slow process and I still need to tackle making the US army. LOL. And somehow figure out if I can get some Brits in there too. Oh and of course all the plant models, building models, and textures that go along with it.

How are you managing this? I thought the game was un-moddable?

RE: Awesome In-Game Screens PART 2

Posted: Thu Feb 21, 2013 6:41 pm
by Dane49
It's not unmoddable.Just very difficult to mod unless you are a skilled modder.It certainly isn't set up to be modded by novices or the faint of heart.

If you are persistent and have plenty of time to spare it may possible to do,but most people give up after a few days of trying to figure it all out.

RE: Awesome In-Game Screens PART 2

Posted: Thu Feb 28, 2013 8:27 pm
by Dane49
Sokolovo 1943

RE: Awesome In-Game Screens PART 2

Posted: Wed Mar 06, 2013 12:22 am
by flashburn
Its 1000 percent modable. It ships with the same tools gravi uses. Well some. APOS is same engine as SABOW. Apart from no map editor released to general public (a GOOD thing IMO............it requires a TON of knowledge most folks would give up right quick). But for SABOW I made and imported in F5e fighter, rifle genade, G3A3 rifle, my own m113a1, m113a1 with recoiless rifle, m106, m1 style helmet, an unreleased saladin armored car, 6 campaigns and other crap......oh my .50cal m2hb on tripod. Its all the same as APOS. As to why no user campaigns? I have no idea. Just required (past tense) notepad and included tools to get into the campaign editor. Then place and test. Now is in spreadsheet form using open office and game as included tool to make config files for campaign from that......... Even has example ODS(open office spreadsheet) example all set up ready to add crap too.

It is NOT all GUI tastic. It is typical developer tools that are ugly but work.