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Snow
Posted: Mon Nov 26, 2012 12:24 am
by junk2drive
I modded the terrain png and dds with the snow texture from Panzer Command.
I tried making a folder in the WCS folder but it doesn't read the files.
We could use a mod swapper like JSGME or have a folder with original copies to overwrite modded files.
Maybe eric can add more choices to the WCS folder?

RE: Snow
Posted: Mon Nov 26, 2012 12:44 am
by z1812
Looks good!!!
RE: Snow
Posted: Mon Nov 26, 2012 12:50 am
by junk2drive
We (grand scale we) could do a winter mod like the old Bulge mod for CMBO. I hesitate to get carried away until eric gives a position on it. I doubt that WCS has invested the time and effort into this for an expansion, but one never knows.
RE: Snow
Posted: Mon Nov 26, 2012 2:28 am
by junk2drive
Got the light woods, heavy woods, two plowed fields, clear and outer. Need marsh I see.

RE: Snow
Posted: Mon Nov 26, 2012 3:03 am
by Gerry4321
V. nice Paul.
I just hope this series keeps going. It looks like there are people interested in creating user-generated content. Which should help the game to have legs.
Gerry
RE: Snow
Posted: Mon Nov 26, 2012 4:44 am
by Ratzki
These look great. Thanks for all the work.
RE: Snow
Posted: Mon Nov 26, 2012 9:27 am
by DoubleDeuce
Nice work J2D.
I think interest will pick up if any remaining bugs can get squashed AND we can get more content for designers to use in creating scenarios (meaning more units and nationalities). [:D]
RE: Snow
Posted: Mon Nov 26, 2012 10:59 am
by SapperAstro_MatrixForum
Wonderful work.
I always wondered why there was no snow...except for the actual cover of the game!
RE: Snow
Posted: Mon Nov 26, 2012 11:09 am
by junk2drive
Thanks guys. All I did was copy and paste some 512x512 terrain to the game graphic. The real work will come from people with more talent than me to put snow on buildings and walls and maybe units.
RE: Snow
Posted: Mon Nov 26, 2012 2:18 pm
by ericbabe
That does look very nice. I had hoped to add something like this for SOS, and to allow firefights to choose between graphics sets -- that way we can turn the grass and wheat off during the winter.
RE: Snow
Posted: Mon Nov 26, 2012 5:18 pm
by junk2drive
AFAIK Matrix owns the rights to the PCO artwork. I'd be happy to keep working on this for you/us.
Think about a naming convention that all winter files will use and I'll make them separate.
In my mind, if the future has Pacific and North Afrika, you would want the editor to have a button for default, late war summer (German camo after mid 1943), Jungle, Desert, Snow.
RE: Snow
Posted: Mon Nov 26, 2012 7:06 pm
by ericbabe
Thanks!
I'm not quite sure how the licensing agreement for the Panzer Command assets is drawn exactly, so I can't say whether these graphics would be reusable in a Matrix product. (WCS spent six months doing gratis work on Panzer Command -- fixing bugs, refactoring code, and writing optimization -- so I'm somewhat familiar with the engine and assets for that game.) Free snow and ground textures are pretty easy to come by on the Internet, so I don't imagine that this should be any sort of bottleneck.
The filenames should all stay the same. I'll set up any graphics that have a winter version in a parallel directory structure under a "Winter/" directory -- e.g., "Data/Winter/MapTextures/DetailAtlas.png"
RE: Snow
Posted: Mon Nov 26, 2012 11:30 pm
by junk2drive
Yes I remember you working on PC.
The graphics that I used came out of the Mapmaker folders which came after Koios. I am pretty sure that they came from the internet and not drawn by an artist.
Do I need to do a .dds as well as a .png? If so, what output?
RE: Snow
Posted: Tue Nov 27, 2012 1:47 am
by Jamm
Looks good Junk
RE: Snow
Posted: Tue Nov 27, 2012 7:10 pm
by ericbabe
ORIGINAL: junk2drive
The graphics that I used came out of the Mapmaker folders which came after Koios. I am pretty sure that they came from the internet and not drawn by an artist.
Do I need to do a .dds as well as a .png? If so, what output?
I think I ended up using only the PNG files to generate a texture with mip-maps and DX compression on the fly as the PNG files are loaded. If you've only modded the PNG files and got the snow to work, then that's what I did, and the DDS files are unused and unnecessary.
For snow, we should probably do new spec and normal maps too (snow has a lot of specularity), so maybe this is the sort of thing that ultimately we should try to do with a program like Filter Forge -- which can generate terrain textures and spit out spec and normal maps along with the diffuse maps. However, your screenshots look pretty darn good to me, so maybe we don't have to worry about the spec maps right now (I'm sure our artists would freak out if they heard me say "don't worry about the spec maps" [:)] )
RE: Snow
Posted: Tue Nov 27, 2012 10:52 pm
by junk2drive
Big problem is all the other items, trees, buildings, etc, as they are xnb files. I tried a couple of xnb converters to png but they either don't work with Windows 8, or your particular xnb, or ?
I also tried installing the XNA Game Studio 4.0 but it said it wasn't compatible. Don't khow if that is because of 8 or Visual Studio.
I'll try it without dds then.
RE: Snow
Posted: Tue Nov 27, 2012 11:09 pm
by ericbabe
Wow, that's very ambitious. However, I think you would need our original project files to edit the xnb files -- I wrote custom import libraries for most of the model types. I'm considering trying to write a snow-shader that would be able to add a snow texture on top of many of the scenery models without the need of laboriously updating all the texture files. If I can get this to work, it would save an awful lot of work.
RE: Snow
Posted: Tue Nov 27, 2012 11:24 pm
by junk2drive
Yes it would! There are a lot of xnb files.
I can't get water to look right ATM.
RE: Snow
Posted: Tue Nov 27, 2012 11:48 pm
by junk2drive
I have replaced everything green on the detailmap and still can get rid of the green on the heights. Some is clear and some is light woods. Notice that you can barely read the white text for hex info.
I also had to use the dds file.

RE: Snow
Posted: Thu Nov 29, 2012 3:56 pm
by ericbabe
That looks very nice. Unfortunately the hill texture files are XNB files, which is why you haven't been able to mod the green on the hills. (The hill shading was a huge pain to try to get right -- I probably spent as much time on the hill shaders as I did on all the other ground shaders combined.) If you wouldn't mind posting the snow texture you're using, I can try to make XNB files to replace the hill textures.