Rough times - Status
Heading forward wiht 1.5 mining bases, what is the main issues with our stores at the capital?
Steel. The only thing missing. 1947 of them. Of course, if ships are actually completed (explorers, a few freighters, stuff, 15 in total), those 6277 caslon are not going to last forever either. And if more are booked, there is not a huge amount of stores for other materials. I can't help thinking that living 1.5-2 sectors away from the Giunuses Authority capital is quite handy right now.
There are a few mining ships with steel in stores, but they are still busy mining something.
There are two small freighters just inside, and outside the Dhayut capital system with "caslon, steel" orders, but they have not picked up yet. Knowing the freighter captains, they are probably about to pick up 16 each.
2400 caslon is incoming on a large freighter, just outside our spaceport.
The large freighter "Futile Ruse" is sitting idle outside our capital. A fitting name, that.
The half build gas mine is just that. Half built. It is not producing. The single gas mine functioning would cover caslon needs just fine for the time being (over 7k reserved).
Enhanced Construction is at 85%
Marsh Colonization at 43%
Bombard Weapons at 49%
The current destroyer design is of size 303, but sport 9 maxos blasters and 4 concussion missiles. One could always dream that Research Department fits that one under 300 size when that is researched in the not too far future. Not that we have resources to build them...
Operation Resource Tracking
1457 caslon and 727 steel picked up at the Dhayut capital! "Go, Nimble Nova!".
1438 caslon and eh, 38 steel picked up at the same spot. "Silly, silly Challenge of Wigu".
Mining ship of assorted contents incoming. 217 steel among it.
Backlog is over 2000 now, it is nice to know the privates are making orders...
256 steel incoming on the Humble Hoard (small freighter)
A medium freighter went to the Dhayut capital to pick up. 105 Vodkol. Yay.
It is quiet on the pirate front (this should make them appear). Too bad we lack resources to build mines
The colony ship and two frigates are complete (some steel arrived, after all). The frigates moves to the new colony system to hopefully arrive before the colony ship (which won't happen).
A construction ship is complete. Too bad there are no steel to make mines from.
Enhanced construction is complete as the colony ship finds target system empty. 96% colony incoming! And no stupid moon either, a planet.
Hm, freighters are moving to an Ackie mine in the Dirra system to fetch carbon fiber. Probably not a bad idea. But steel, folks?
The Segovia III destroyer design is available to build! (not that we can find materials to retrofit, but...).
The new construction ship is building a gas mining station. Ack (but appears to have the mats needed).
A medium freighter with Steel order heading east. We are hopeful. Backlog is almost -2k again.
A large freighter is used to transport 106 emeros crystal. You got to love it.
The Ackies have planted a colony to our SW, denting our influence circle. If we ever have a promising war with them, that one is up for grabs for sure... And another one to the SE.
Since we can't build troop transports due to resources, and they have almost 10x our military strength, promising war days with them are some way off.
We made a breakthrough on swamp colonization. Crash research.
We meed the Lipid Empire at the Dhayut capital. Are there any non-insects in this world (apart form naxs and ackies)?
We find lots of pirate ships (6?) at a pirate base out west.
Those Ackies are becoming a tad annoying.
We discover an abandoned monitoring base NE of the lower pirate base in the image above (it can be seen). It is handy, since that is the base with lots of ships, and it covers their path to our areas.
Trade Sanction from the Ackies. No more carbon fiber for us. They will revert their decision quite soon. And revert again.
A medium freighter with 2750 steel is incoming from the Dhayut. -2000 at the colony. Maybe we get spares?!
The 5th fleet of two frigates refuels, and plans to head west to pirate ships revealed by our monitoring station.
The Lipid impose trade sanctions, the Dhayut send us frequent, small, gifts.
The Wigu bandits (those with ships) attack our gas mine and dies at the hand of 1st fleet. One down.
Exploration ships are built, the medium freighter of lots of steel is soon entering the system.
5th fleet can not kill the pirate frigate, but damage it some. They wait for shields to recharge.
We discover an independent colony of naxxilians out west.
We spot a Xhuman explorer to the south. The XHuman Authority.
We discover the Wekkarus Sekurrea Realm at the Naxx independent.
We got spare steel at our capital. But we lack carbon fibre. Right now the ackies with a nearby source are not sanctioning us.
Gas mines, more gas mines. Stupid constructors.
Someone have killed the pirate base in the SW. Good thing.
We have researched Bombard weapon and Marshy Swamp Colonization. New priorities are Point Defense Weapons and Coordinated Control.
We have colonized Kyphar 1 out west. 69% desert planet.
It is 2769.02.03 and the space port is working through a backlog of civilain ships. 7 waiting, 6 under construction.
We meet the Irgishoe Junction Consortium to the NW. They are of something called the Riktoh species.
239k cash, -6k cashflow. No build orders (which is just as good until the backlog is cleared).
We have spotted the based of the Venumous Fang Prowlers to the south. The guys with a cruiser that we have fought, and that recently chased our constructor away while it built a mine in a southern gas cloud.
The 5th fleet is merged into the 4th fleet, to a total of 4 frigates. They plan to head south pirate hunting.
A glance at our spaceport reveal no resource shortage. A backlog of civilians, though.
The pirate cruiser arrive at the good old N'zuth 4 gas mine. 1st fleet manages to get in some good hits, the cruiser flees after just hitting shields of the 1st fleet and the mine. Lots of 1st fleet shields, though.
The 4 strength 4th fleet is ordered to attack the hideout of the Venom Fang Prowlers in the south. A bit far away, though, and they start out north.
The ravagers attack unprotected gas mines under construction. We don't interfere, and continue heading for combat, and protect our old, trusty mine.
We colonize Huppawoe Minor 1 to the north. 79% quality.
The first Ackdarian war
The fishies declare war. Bad news for us... The 4th fleet turn around to try protect the capital which does not sport too many troops.
We see signs of wanting to build ships for 230k. There is a backlog on the spaceport, though, and when checked the build order screen is empty.
Experts want to build a small space port at Ilukes 2 in the south (the good one). We accept, but fear the money (and resources) will be lost soon enough.
Another suggestion for building ships for 230k. We try build a troop transport and 2 destroyers.
We discover the Free Trassetean Harmony at the Dhayut system. They are Securans.
All our fighting ships are at our capital. The enemy has not been spotted.
A 15 ship ackie fleet arrives at Ussos 6 NE of the capital. We got 3 troops there. They land 7. They then head for our space port where the now 6 strength 1st fleet (all ships) wait. Hopefully they dropped all their troops, and we can now just try damage them. The space port has a whopping 100 firepower. The first fleet has 220. They have 15 ships of more strength.
N'zuth 4 gas mining station is under attack by a pirate. Bye, bye, old friend.
The ackie fleet lands at the capital. Space port dies, and the sole remaing ship of the 1st fleet moves up north. No troops are dropped on our capital. The 1st fleet of 1 frigate will move into space to hide.
Advisers want to end the war. The Ackies don't.
The AI wants to build ships for 258 978. Too bad our only space ports are small ones with 89 components unbuilt.
Two troop transports arrive at the capital. They drop 3 troops. As long as it is only 3, it is target practice. We got 12, and a 9155M population. The troop recruiter is in no hurry to build more, though. Strength is 26 vs 283.
1st fleet arrives (the Ackie one). One troop transport moves attacking troop count from 2 to 4. 28 vs 277.
Mines not killed by pirates are killed by the Ackies. Our 1st fleet pretends not to notice.
We fend off the invasion. Some troops are a bit stronger after the practice (11,2 seems default).
The enemy 1st fleet heads off to kill our hardly started space port out west.
The lipid are fighting our Dhayut friends. The lipid got three times the firepower. The Lipid has also built the shipyard.
It is kind of nice just to watch a war happening. When will they tire of it? Before or after capturing all our colonies?
For fun we check the price of peace. 182M at the moment.
1st fleet heads for a random planet in an "old" enemy system. Maybe we can kill a mine? 1st fleet finds none, and head for another system. And finds no mines. Heading to refuel.
If nothing else, the destruction of our space port removed the building backlog.
How can our scientists be on the wrong path when we have no research ongoing?
1st fleet heads for a system where we think we may have traded at an Ackie mine. Our memory is off, the system is empty.
We complete a small space port in the south. Unsure about what to build, we do nothing. Troop transports would wreck havoc on their fresh colonies, but moving troops away from ours does not look like the brightest idea ever.
Our guys want to build a LSP at the capital. We can always try (not that we have any power to deny them the attempt). I think we may lack quite a few resources to get that done anytime soon.
Peace
The wimps tire of war, and suggest peace. We don't mind the idea of peace at all.
We hasten to order 2 destroyers and 2 frigates at the small space port in the south. Who knows when those will be done, but at least we are first in line. Our 37 small, 28 medium, and 17 large freighters could make some use of themselves.
One crap colony, 1 medium space port, various mines, 5 military ships. The main losses from the war.
A constructor wants to rebuild the gas mine at N'zuth 4. The 1 ship first fleet moves there.
The Ackies impose trade sanctions. And blockade Proa in the north (it ends soon enough).
A frigate is completed in the south. And 2 destroyers.
Since we have had old build orders, we optimistiaclly order 2 destroyers and 7 frigates. It should total out at 4 destroyers and 10 frigates. And the destroyer design has improved with missiles compared to the old ones we never upgraded.
The civilians don't seem to have noticed our shipyard in the south. All ours!
There is progress at the capital spaceport. Weapons are coming online.
Ackies lift trade sanctions.
Huh? There is an ardilus at the gas giant our capital orbits. 1st fleet heading there.
LSP at the capital is complete. With another southern frigate. This was not so bad after all.
The ardilus kill our ships. A bit hasty there.
We got no refuel option. Joy. 0.5 stock of caslon according to expansion planner.
2 gas mines with caslon in the N'zuth system should cure caslon issues. We hope.
Blockaded and sanctions from the Ackies are on and off.
We have a mutual defense pact with the Ginuses Authority (Dhayut). They trade Loros Fruit with us. They have had their own issues with the Lipid empire, but that war has ended. They are subjugated by the Lipid...
Pirates kill our out of fuel ships at the gas mine, and...
The second Ackdarian war
The date is 2774.04.11 (in a few lines).
The fishes are at it again. Our former tormentors of their 1st fleet are blockading a Dhayut colony.
We could build ships, if we had fuel. Oh well.
The situation at hand is in the image above. The ackies got more colonies than that, among others we don't know where the capital is.
The first fleet is selected near our capital. The southern colony built the ships. This is not a very defensible position.
We got 9 military ships, including a badly damaged destroyer (gas mine decoy), but only 4 of them got any fuel at all. The Ginuses are not at war (yet), despite our defense pact.
Military strengths:
Ackies: 2776
Ginuses: 1213
We: 756
Our build suggestions was large in the past war. We try order 4 more of both frigates and destroyers in the south. To be out of fuel...
Their first fleet are heading for Proa. The colony north of the capital, next to Ussos. It is well populated (we breed well), but not a very good one, and we won't try to defend it. 1st fleet try to refuel at the gas mine, and some have enough fuel to kill a pirate.
A suggestion for 33k ship builds are in place. We order 4 more destroyers.
Our allies Giunuses are at war with the Ackies.
The 6th fleet is created to hold out of fuel ships. They are given single orders to refuel. The 1st fleet got 6 ships.
Ilukas 4 have been colonized. The same system as our good southern colony. 84% and marshy.
Another space port attempt out west (small). Build suggestions for 44k.
1st fleet has 8 ships. 6th fleet has 12 with half out of fuel and half not built. Finished and fueled ships are transferred to 1st fleet sitting at the capital.
A ship of the Ikurru Union is discovered out west.
210k ship building suggested. We take the hint and built what we want for a while. Cashflow is 30k negative, so no need to be stupid about it. Cash at 323k.
1st fleet got 14 fueled ships at the capital.
Their first fleet was reported on attack to our crap colony ages ago. Not seen yet. The colony they took last time has a gas mine and a medium space port. 1st fleet moves in to visit.
The Sakurrea Realm say they have been convinced to declare war. They got 5k military strength. Hopefully they are far, far, away.
The gas mine and space port in Ussos is gone, the space port was hardly started. 1st fleet head north to attack the colony in the system central in the Ackie structure in image above. There must be a space port there. The Ginuese 1st fleet of 17 ships are seen heading for the Kharun Major system, the spaceport system to the right (as seen from trade lines).
Our friends starts the attack at the small spaceport. They kill stuff, and land 6 troops against 4 defenders.
Our friends ask us to attack the Lipid. We accept, and hope the Lipid don't know where we live. They live to the east and among the Giuneses.
Our buddies head off to the northern ackie system in the image above.

1st fleet attacks the SSP found at the target. Focus is on the spaceport. It dies, and they head to refuel at home.
Our buddies attack a gas mine in that northern system. They head south after killing it.
We discover a ship of the Thela Ascendancy to the west. They are Quameno.
We spot a small space port in the Dirra system to the east. It is the lower of the two central to the east in image above. 1st fleet diverts to kill it, and will go to refuel afterwards. Our buddies conquered that other one.
We take our chances, and order two troop transports. Even though lifting troops away from our not too well defended capital seems a tad risky. Also the 4 last destroyers have been building for quite a while, so the transports may be some time off.
Our ally fleet refuel at our capital. That will help our fuel issues for sure. Our diplomats suggest to end wars. Only the sukkwhatevers we don't know where are don't accept.
This almost feels like peace, and we have not lost much (a few mining stations to pirates).
We are building two troop transports, and have noticed the ackie colony NW of our capital to be of 99% quality. Next time...
There is noise of a Kaltor in our northern system. 1st fleet makes a visit in refueled state. 3 kaltors dead.
The Kypher space port out west is 8 components from completion. The Ackies has lost their touch. They remember trade sanctions, though.
We have a kind of peace (no observed enemy). 6 frigates are put into 3 fleets, and moved to mining stations. This leaves 1st fleet at 10 ships, and we got 5 destroyers in the 6th fleet that are trying to complete repair/construction.
What seems to hold up our construction is our old buddy steel. We have 6 caslon, and 0 steel sources.
We have discovered a colony of our enemies the whatevers, down SW. Whatever we do, we are not going to destroy the pirate base down there...
One small fleet was sent to the system of the monitoring station to protect a gas mine. They killed 3 sand slugs at the cost of some component damage.
The spaceport out west is attacked by an enemy destroyer. The scary part is that it is part of a 1st fleet. The rest of the 14 ship 1st fleet arrives, and we are in trouble. Bye, bye, western colony.
The monitoring station spots the attacking fleet with order to attack our southern colony. The good one. Battle 1 (the old 1st fleet) got some shots at them leaving, and heads there... The colony has 3 defenders. We decide troops are parts of the navy and book 6 more at this healthy colony.
Our allies are at peace with the Ackies.
We have researched ion cannon.
The nasties want peace. We accept. Peace, but for how long?
Nothing is getting built, but we order 2 more troop transports. Maybe some day we will have 4.
It is 2778.12.15, and time to take a break. Statuses.
Status
We are getting there, maybe. The AI run 14 ship main fleets, and we can do that too. We probably lag a bit in firepower, since the AI loves to research every base tech there is (and bombard weapons), and no improvement is in sight. If we can fill some transports, we can inflict hurt. A worry is that our AI don't build many troops on core worlds.
The AI seems to want to mine emeros crystal, but steel is now highest on the wanted list of empire priority.
We are lagging. 1262 military strength. The ackies have 3k. Some others have 6k. The Ikurro has 10k. Our buddies are on the low side at 2300.
Economy is not critical, but we need to be careful with the maintenance cost.
The Ilukas system is the nice one. That is the southern one. We lost a decent one. The AI makes sure they don't breed to fast, though. 24% capital taxes. Enough to make sure they don't breed well, not enough to grab the big money.
Improving. I even got some mining stations. Gas ones that is, for the others it is not a plural.
In other areas, we are 11th of 11 in all areas in empire part...
The known portion of the galaxy map. We see the south edge, and miss 1 sector of the right, in a 10x10.
So this is south, and somewhat right.
We are stealth colored, in the northern part around the light blue ackies, which obviously got more stuff north-east-wards. We see the dark brown of our allies, and the light brown of the ones attacking them at the lower right.
Xhumans are the red ones south of us. The Nax are the purples out west. And the sick green nasties that stole our colony has one more known to us.
The southernmost red blob contain a Yor independent...
Tech Status
Weapons: We have. Beam, Armor Plating, Missile Weapons, Bombard Weapons, Point Defense, and are researching area weapons. Spreading thin is a good rule. Just one fine way for the AI to keep itself back.
Energy: We got all base techs, and component prefabrication. We are working on Damage Control. Size, but no performance boosters.
HighTech: We got marshy swamp, coordinated control. We are working on enhanced resource exploration. Not too useful (but control is not bad).
We are not even close to researching to potential, with 1 large and 1 small spaceport. That is, the small is retrofitting to medium, and I think it got the medium labs in place (60k).