Combat Odds
Posted: Sun Dec 09, 2012 9:44 pm
I've read CTGW manual a few times, and all the posts on these forums. After a number of games, I now have a good feel for supply, but do feel that combat mechanics are still a bit of a 'black box'. So, I wondered if any of the Lordz folks could offer us a bit of a summary, similar to the one detailed for Panzer Corps here: tm.asp?m=2994803 (even better, if anyone is keen, a FAQ like this would be great: http://www.slitherine.com/forum/viewtop ... 21&t=27283)
For instance, I've worked out from reading the forums that an assault bonus reduces entrenchment by the same amount, and a few other bits and pieces, but nothing comprehensive. What are the exact effects of efficiency, attack strength, base defence, move-before-attack penalty, river defence, port defence for ships, etc. on the final combat odds? Basically, I really like to "do the math" or at least understand it better!
(Never got a response on this over at the Slitherine Forums, so thought the Matrix Forum might be more productive!)
For instance, I've worked out from reading the forums that an assault bonus reduces entrenchment by the same amount, and a few other bits and pieces, but nothing comprehensive. What are the exact effects of efficiency, attack strength, base defence, move-before-attack penalty, river defence, port defence for ships, etc. on the final combat odds? Basically, I really like to "do the math" or at least understand it better!
(Never got a response on this over at the Slitherine Forums, so thought the Matrix Forum might be more productive!)