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How to use FBD(railrepair) Units ?
Posted: Thu Dec 13, 2012 12:34 pm
by freedom00333
I'm sure I read it somewhere before in the manual, but I can only find a Unit description there now. Short Question: How do you use them ? Thanks. I played custom easy twice to 'learn' the game, and it's only now on Easy level that I Have 281/290 Victory Points prior to the mud season(Turn 17 ?). I wondered why alot of my furthest east(Gorki) German units were at 1/4 strength for 4 turns. Checked the rail network map, and most of it is damaged-lol, and at key points, only the mouse cursor revealed Partisan units. Gonna have to start over(Great game). Definitely have to Garrison beyond just the Security Units. Thanks.
RE: How to use FBD(railrepair) Units ?
Posted: Thu Dec 13, 2012 1:24 pm
by Walloc
Clear the RR of enemy units. Move in the FDB unit. Press where the orange "box" un the unit detail window is and it repairs the RR. The hex becomes yellow as done with hex just before the one the FDB unit is currently in. By start of ur next turn it will turn green and been fully repaired.
Note here this is in baltic zone so the MP cost for repair is 1 MP, outside the baltic zone its 3 MP to repair a hex.
Hope it helps,
Rasmus

RE: How to use FBD(railrepair) Units ?
Posted: Thu Dec 13, 2012 3:57 pm
by freedom00333
Thank-you Walloc- even more informative than the info I found again in the manual-ie. that 'yellow-box', which would have confused me.
RE: How to use FBD(railrepair) Units ?
Posted: Thu Dec 13, 2012 5:39 pm
by elmo3
ORIGINAL: freedom00333
...Definitely have to Garrison beyond just the Security Units. Thanks.
17.2.1. Axis Garrison Requirements
The minimum garrison requirement is combat units with at least 4000 men for city hexes, 8000 men for light urban hexes, and 12000 men for heavy urban hexes. The number of men in Security (SEC) combat units counts double when determining garrisons. For example, the German 285th Security Division, with 4842 men, would be counted as having 9684 men toward a city or urban hex’s garrison requirement. Combat units entrained or on naval transport do not count towards garrison requirements. Hotkey Shift-K will display color coded shading on all captured cities or urban hexes requiring a garrison where blue equals 100 percent or more, yellow equals 1 to 99 percent, and red equals no garrison present. With the city or urban hex selected, the name in the General Information and City box (5.1.5) will include the current percentage of any garrison requirement currently being met.
RE: How to use FBD(railrepair) Units ?
Posted: Tue Jul 23, 2013 7:53 pm
by cfulbright
Walloc - just starting to play this game, so forgive my ignorance.
Follow-up to freedom00333's question: Can I repair more than one hex per turn with the same FBD?
RE: How to use FBD(railrepair) Units ?
Posted: Wed Jul 24, 2013 2:12 am
by Oberst_Klink
ORIGINAL: cfulbright
Walloc - just starting to play this game, so forgive my ignorance.
Follow-up to freedom00333's question: Can I repair more than one hex per turn with the same FBD?
As long you got movement points left to repair a hex (1 MP for Baltic Zone RR/3 MP for others), yes.
Klink, Oberst