Ammo patch seems to be working.
Posted: Thu Dec 13, 2012 10:10 pm
As I have posted the generall trend before patch was
This is in the cases of SHC wave attacks to try and take a single hex.
First battle 100% loses: 5000
2nd 80% % loses: 4000
There is always a huge drop off after 2nd round of waves. Basicly a lack of ammo.
3rd 20% loses: 1000
Battles 4 - 8 on some cases are the same 20%.
These are held results only. I have about 7 turns posted on my AAR with all the battles listed for each turn so its clear the trend is stable. Same units basicly as the defender takes very few loses and the following turn reserves come to help ect ect. So ammo was the only issue. also an example here tm.asp?m=3231294
After patch the loses are now stable after the 2nd turn dispite a much larger attacking forse.
Round 1:

This is in the cases of SHC wave attacks to try and take a single hex.
First battle 100% loses: 5000
2nd 80% % loses: 4000
There is always a huge drop off after 2nd round of waves. Basicly a lack of ammo.
3rd 20% loses: 1000
Battles 4 - 8 on some cases are the same 20%.
These are held results only. I have about 7 turns posted on my AAR with all the battles listed for each turn so its clear the trend is stable. Same units basicly as the defender takes very few loses and the following turn reserves come to help ect ect. So ammo was the only issue. also an example here tm.asp?m=3231294
After patch the loses are now stable after the 2nd turn dispite a much larger attacking forse.
Round 1:






