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Basic Operational Question: How Far to Go Each Turn?

Posted: Fri Dec 14, 2012 12:23 am
by PaulWRoberts
I've fooled around with WITE off and on since the release. I understand the rules, but I don't think I've mastered anything. I'm not really even sure how I should be playing.

For instance, how far should I be moving my units each turn?

Let's take "Road to Moscow" as an example, since that's the scenario I've started over and over. As Axis, I know I'm racing against the clock and against the Soviets' build-up of a defensive line. I typically end turn one with the usual Bialystock pocket (to be reduced next turn) and with both of AGC's Panzer Groups at the gates of Minsk. I've run them to the end of their movement points, and (except for the divisions used to hold the pocket) I've done the same with my other Armies as well. But is this a good idea?

I guess I'm asking whether good players typically use all their movement points for almost every unit (except where there's no point doing so), or whether this wears units down faster. Is there a rule of thumb on how far to go with units each turn?

I *told* you it was a basic question!

RE: Basic Operational Question: How Far to Go Each Turn?

Posted: Fri Dec 14, 2012 11:34 am
by terje439
Don't know about the good players, but I always push as far and hard as possible. Espesially as the Germans you want to keep going and take as many manpower centres as possible. Just make sure you do not create situations that can be hazardous to your advanced units (like risking them being cut off etc).
As you say, time is of the essence as the Wehrmacht, and one more turn to get from A to B means one more turn for the USSR to dig in.

Terje