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Sirian's EVE Component Mod (new version 1.3) Universe compatible

Posted: Tue Dec 18, 2012 8:32 am
by Sirian
Hello!

Here comes my second mod, this time its the components. I used EVE icons to replace most of the components, firswt I wanted to increase the size of the icons to 64x64 pixels and have them transparent, everything worked fine until I actually researched something. The icons get enlarged inthe messagebox and so ruin everything. So back to 32x32 pixels. After some experimenting I discarded the idea of transparent icons and put a grey background in. This way they look far better than transparent, so I kept them.

V1.3: Corrected the filesnames of several copmponents that got different filenames in Universe. Added spare icons for new components to be introduced by modders.

V1.2: Added icons for new components introduced in the Shadows expansion. In the procedd changed some color coding and swapped some icons for existing components.

V1.1: This is a refinesd version based on my experiences while using the mod in actual games. I shuffled a few icons around, mainly beam weapons, as I didn't like the titan beam icon as titan beam icon. I also changed some color coding to make is more intuitive. Also added help files using the modded icons. (Oh I do love my helpfile compiler...)

Components are color coded where applicable:

Quality: Grey - Green - Blue - Purple. Sone items have distinct tiers, like armor or troop compartments. These tiers are color coded where possible. If only two tiers exist they are green - blue, three tiers are green - blue - purple and four tiers add a grey as least quality color.

Fleet components: components that boost nearby ships have a yellow background

Race exclusive items have a cyan background

Reactors: red background: uses hydrogen, purple background: uses Caslon

Shields, Engines and Hyperdrives have a different color coding: the basic varaint is grey (or blueish gray in case of the shields) Green is efficient, Red is fast (or fast recharging) and purple is the final super-technology.

Superweapons have a bright orange background, except for the Superlaser which has... oh well, you will recognize it!

Installing the mod: extract the contents of the zip file into the Distant Worlds/images/ui/components directory. Do not forget to backup any original contents there first!

All versions and the helpfiles can be downloaded here: Sirian's EVE Component mod

Should anyone want to include this mod in a mod compilation, you are allowed to do so, just do not alter the icons (except for renaming the files) and include my name in the credits somewhere. I would also like to be informed on such an occasion by forum PM.

Have fun!
Sirian

RE: Sirian's EVE Component Mod

Posted: Tue Dec 18, 2012 8:34 am
by Sirian
Here is a preview. Sadly the preview does not do the icons justice, they are of far better quality. This has to do with resizing issues in the file browser.

Image

RE: Sirian's EVE Component Mod

Posted: Tue Dec 18, 2012 11:05 am
by Tyrador
Some great work on display here, these icons are so cool! Much better than default![8D]

BTW. What about the super weapon icons?

RE: Sirian's EVE Component Mod

Posted: Tue Dec 18, 2012 11:29 am
by Sirian
Death Ray icons are 23 and 25. I fthere are more super weapons I have missed them. I must admit, I haven't played the game as much as I spend time modding. :-)

RE: Sirian's EVE Component Mod

Posted: Wed Dec 19, 2012 12:55 am
by Ponicus
Awesome. Thanks for this mod. Enjoying this and your resource icon mod.

RE: Sirian's EVE Component Mod

Posted: Fri Dec 21, 2012 2:20 pm
by tjhkkr
Nice piece of work; thank you!

RE: Sirian's EVE Component Mod

Posted: Fri Feb 15, 2013 7:52 am
by Sirian
Added version 1.1, see first post.

RE: Sirian's EVE Component Mod

Posted: Fri Feb 15, 2013 8:52 am
by Igard
Really nice looking components here. The colour coding is a great touch!

RE: Sirian's EVE Component Mod

Posted: Sat Feb 16, 2013 8:10 pm
by Buio
Very nice update v1.1

Thanks a lot! [&o]

RE: Sirian's EVE Component Mod

Posted: Mon May 27, 2013 7:13 pm
by AstroCat
Was thinking of using this but I noticed the game goes to Component_195.bmp but this mod stops at Component_113.bmp. Any issues? Thanks.

RE: Sirian's EVE Component Mod

Posted: Tue May 28, 2013 4:50 am
by Sirian
I noticed the same and wondered why there were so many more icons in the directory than are apparently used in game. I modded every icon I where could identify a component in game, the others seem to be unused duplicates. I didn't include these in the mod as they are essentially unmodded.

I have not tested my mod with Shadows, in fact I haven't even installed Shadows yet - real life is keeping me extremely busy. There are several new components in Shadows, while I have ideas and sorted through my EVE icon library I havent had time to create icons themselves.

Greetings,
Sirian

RE: Sirian's EVE Component Mod

Posted: Tue May 28, 2013 10:06 pm
by AstroCat
No worries, if you get a chance to check out Shadows and do a mod update I'll definitely check it out. [:)]

RE: Sirian's EVE Component Mod

Posted: Mon Jun 03, 2013 12:37 pm
by Sirian
Shadows icons added (see 1st post)

RE: Sirian's EVE Component Mod

Posted: Mon Jun 03, 2013 3:12 pm
by Buio
Thanks for the update!

RE: Sirian's EVE Component Mod

Posted: Sun Jun 16, 2013 11:25 am
by AstroCat
Hmmm v1.2 only goes up to component_129.bmp but the game goes up to Component_195.bmp. Is that correct or are all those unmodded ones not used by the game? Thanks.

RE: Sirian's EVE Component Mod

Posted: Mon Jun 17, 2013 8:16 am
by Sirian
The icons from #130-195 seem to be unused. I could'nt find any place in DW where these are displayed, so I left them unchanged.

RE: Sirian's EVE Component Mod

Posted: Mon Jun 17, 2013 9:43 am
by AstroCat
Ok, cool that's what I thought. Thanks for the info.

RE: Sirian's EVE Component Mod

Posted: Mon Jun 17, 2013 10:20 am
by AstroCat
I added the images to the 4 missing help files.

Component_AssaultPod
Component_GravityAreaWeapon
Component_GravityBeamWeapon
Component_TractorBeam

I also noticed Component_PointDefenseWeapon was missing. So I've now added that one too.

You can double check to make I got them right.

RE: Sirian's EVE Component Mod

Posted: Tue Jun 25, 2013 2:40 am
by Sirian
These look good, AstroCat, thanks a bunch! Never noticed that point defense was missing, guess I don't open the Galactopedia too often. :-)

Regards, Sirian

RE: Sirian's EVE Component Mod

Posted: Mon May 26, 2014 6:32 am
by Tcby
For some reason this mod is not compatible with Universe. Several components are showing the wrong icon. Perhaps the component naming order was changed. I'm trying to figure out what was changed in order to manually fix the mod, but it's slow work. Any chance of an update from Sirian? ( [&o] )