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Mine warfare, Japanese Depth Charge rearm

Posted: Fri Dec 21, 2012 7:27 pm
by linrom
As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3? If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?

2. The Japanese created baseforces which included subchasers and patrol craft in all the small outposts such as Ambon, Timor. Davao etc without any tenders. So why does the game prevent torpedo and depth charge rearming unless it is in a large port or with the presence of tenders larger then AGs?

The Japanese put depth charges even on their AKs and apparently on just about any ship!

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

BTW, what's with ALL the non historical geographical names too?

I got more than 500 AKs? What do I do with them?

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Fri Dec 21, 2012 8:37 pm
by Bullwinkle58
ORIGINAL: linrom

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3?

No. No attacks on ships docked or disbanded. Ships in TFs can be attacked.

If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?

Mines work against vessels which are not submarines. USe CMs to lay mines. Use ACMs to maintain minefields. Special rules and conditions apply.

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

Plan better. It's all I got.

BTW, what's with ALL the non historical geographical names too?

Examples?

I got more than 500 AKs? What do I do with them?

Park them in deep water in TFs of 100ea. E-mail your opponent and tell him where they may be found. Seriously. Is this a troll?

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Fri Dec 21, 2012 10:07 pm
by Reg
That's a bit harsh Moose. He is a newbie...
ORIGINAL: Bullwinkle58
ORIGINAL: linrom

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3?
No. No attacks on ships docked or disbanded. Ships in TFs can be attacked.
Docked and disbanded ships are assumed to be behind torpedo nets and harbour defences. Task forces are considered underway somewhere within the 50 mile hex.
If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?
Mines work against vessels which are not submarines. USe CMs to lay mines. Use ACMs to maintain minefields. Special rules and conditions apply.
Mines give your harbour defences teeth and discourage vistors.

Code: Select all

AFTER ACTION REPORTS FOR Aug 06, 42
 --------------------------------------------------------------------------------
 TF 125 encounters mine field at Truk (112,108)
  
 Allied Ships
       SS Grayling, Mine hits 1,  heavy damage
  
 --------------------------------------------------------------------------------
 TF 127 encounters mine field at Truk (112,108)
  
 Allied Ships
       SS Greenling, Mine hits 1,  on fire
   
 --------------------------------------------------------------------------------

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!
Plan better. It's all I got.

BTW, what's with ALL the non historical geographical names too?
Examples?
A number of well informed people have put a lot of effort in getting this right. However errors can slip in so if you can justify any corrections they will be considered for a future update.

I got more than 500 AKs? What do I do with them?
Park them in deep water in TFs of 100ea. E-mail your opponent and tell him where they may be found. Seriously. Is this a troll?
There does seem to be a bewildering array of AKs at first but believe me when you get into the game and the attrition kicks in and your demands grow, you will be grateful....

[/quote]
[/quote]

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Fri Dec 21, 2012 11:11 pm
by dcpollay
Linrom,

To expand a little bit on the other replies - Each hex including a base is 40 miles across. This includes a lot of territory outside of the bases. The "no attack" rules apply to ships either disbanded (at anchor) or docked within the base. Any ships in a task force at sea or travelling in open water within the hex are still fair game for the subs.

As for the minefields, when mines are laid they are spread out within the 40-mile hex, not just in the harbor itself. Any ships in the hex are subject to hitting the mines. Thus, they still provide "teeth" as a defensive weapon.

Hope that helps.

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Fri Dec 21, 2012 11:19 pm
by Reg

Midget submarines are capable of attacking ships in port though don't expect spectacular results....


RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sat Dec 22, 2012 4:04 am
by Califvol
ORIGINAL: Bullwinkle58

ORIGINAL: linrom
BTW, what's with ALL the non historical geographical names too?

Examples?


I bet he sees that the WW II period names are not the same as today. Yup, they aren't and so sets the sun on various empires.

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sat Dec 22, 2012 4:25 am
by erstad
quote:


quote:



I got more than 500 AKs? What do I do with them?


Park them in deep water in TFs of 100ea. E-mail your opponent and tell him where they may be found. Seriously. Is this a troll?


There does seem to be a bewildering array of AKs at first but believe me when you get into the game and the attrition kicks in and your demands grow, you will be grateful....

To expand a little further, you will find that you need to schlep a lot of resources to keep the industry in the home islands fed, ship supplies to far flung regions of the empire, etc. So there's lots to keep the AKs busy.

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sat Dec 22, 2012 4:06 pm
by linrom
Depth Charge

Thank you guys for replying.

However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sat Dec 22, 2012 5:07 pm
by Puhis
ORIGINAL: linrom


However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.

How about just sending tender ship (AKE or AG) to port where you want to reload DCs...

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sat Dec 22, 2012 6:05 pm
by linrom
Image
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[:-]

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sat Dec 22, 2012 6:14 pm
by Alfred
ORIGINAL: linrom

Depth Charge

Thank you guys for replying.

However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.

1. You do realise that what you propose is much more complicated than the solution provided within the game?

2. Also have you thought how all weapons are handled within ship classes and how you would reconcile your approach with the overall game parameters?

3. You could also reread the table on pages 285-288 of the manual more closely and note exactly what is said there. Then you would realise that it is possible to load depth charges at ports of level 1 size.

The devs of this game are quite smart and very experienced in military matters. Many of them have personal experience of being shot at by real world, not virtual world, enemy forces. Some of them are also involved in current American military hardware procurement programs. Do you have a comparable CV?

Alfred

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sat Dec 22, 2012 8:07 pm
by Bullwinkle58
ORIGINAL: Reg

That's a bit harsh Moose. He is a newbie...

Reaction to the overall post.

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sat Dec 22, 2012 8:13 pm
by Mac Linehan
ORIGINAL: Alfred

ORIGINAL: linrom

Depth Charge

Thank you guys for replying.

However, I must say that this game appears to progress from historical accuracy to rules driven mumble jumble. Depth charges can be hoisted onto a ship.

According to Matrix, this requires port size 5.

How about loading some depth charges and even torpedoes onto a ship and delivering it to a port where it could be stockpiled. No, the designers make you think think that this is impossible for whatever reason.

1. You do realise that what you propose is much more complicated than the solution provided within the game?

2. Also have you thought how all weapons are handled within ship classes and how you would reconcile your approach with the overall game parameters?

3. You could also reread the table on pages 285-288 of the manual more closely and note exactly what is said there. Then you would realise that it is possible to load depth charges at ports of level 1 size.

The devs of this game are quite smart and very experienced in military matters. Many of them have personal experience of being shot at by real world, not virtual world, enemy forces. Some of them are also involved in current American military hardware procurement programs. Do you have a comparable CV?

Alfred

Alfred -

Succinct, accurate and to the point.

linrom -

The learning curve for AE begins at the expert level and ascends from that point; if there is another game of comparable realism, depth and complexity (not to mention sheer unit count), I am unaware of it. In my case, it took over a year of play before I began to feel that I might have some idea of what I was doing - at a basic level.

I am very pleased that another player has joined the fray - we are glad to have you with us. I respectfully submit that you will have to put significant time into game play, reading and studying AE to obtain a clearer picture of how it all fits together. Numerous times I have been humbled - by learning that a certain aspect of the game - that I thought was mastered - actually worked a bit differently when viewed from a fresh perspective.

Mac

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sat Dec 22, 2012 11:06 pm
by sdevault
Logistical issues occurred during the real war and were often more damaging than enemy action.
As Mac said. After a year of tinkering with the game, and learning the basics, you will have a fresh prospective of the game mechanics. Some things may not work the way we want them to. This is not an arcade game in which identical supply or repair functionality occurs at each base regardless of circumstance. Game mechanics work in order to provide us with the most realistic game experience possible.


RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sun Dec 23, 2012 12:16 am
by Itdepends
ORIGINAL: Alfred
Do you have a comparable CV?
Alfred

I'll see your Yorktown and raise you an Essex [:D]

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sun Dec 23, 2012 9:56 am
by ilovestrategy
ORIGINAL: linrom

Image
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Were those things dangerous to move around? They look like they are nervous.

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sun Dec 23, 2012 4:12 pm
by Bullwinkle58
ORIGINAL: ilovestrategy

ORIGINAL: linrom

Image
[/img]

[:-]


Were those things dangerous to move around? They look like they are nervous.

Not very dangerous when not fused. The fuse is normally screwed into the round hole in the center of the end plate. This photo seems to show the protection plate swung aside and the fuse hole emply. The crew is loading the Dc into a gun launcher aimed port/starboard. Can't tell which side of the ship this photo shows. Without a fuse a DC is no more dangerous than a gun shell, and probably less.

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sun Dec 23, 2012 5:49 pm
by crsutton
ORIGINAL: linrom

As a new player, I have a few questions:


1. The game does not allow for submarine attacks inside port size >3? If this is the case, is there any purpose in defensive minefields and what do I do with CMs, ACMs?

2. The Japanese created baseforces which included subchasers and patrol craft in all the small outposts such as Ambon, Timor. Davao etc without any tenders. So why does the game prevent torpedo and depth charge rearming unless it is in a large port or with the presence of tenders larger then AGs?

The Japanese put depth charges even on their AKs and apparently on just about any ship!

If I am running subchasers out of Tarakan, I need to send them to Palau to rearm? I don't think so!

BTW, what's with ALL the non historical geographical names too?

I got more than 500 AKs? What do I do with them?


And, I never heard of an AK ever killing or damaging a sub. They might have loaded up a lot of ships with DC but the question is did they have any effect? Sometimes things have been passed over for simplicity sake.

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sun Dec 23, 2012 7:40 pm
by ilovestrategy
Thanks Bullwinkle!

RE: Mine warfare, Japanese Depth Charge rearm

Posted: Sun Dec 23, 2012 11:23 pm
by Bearcat2
Flower class corvette- port side launcher