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SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 3:10 am
by Dereck
Is there a formula/calculation to use to determine the amount of naval support required to rearm a certain weapon in a port?
Thanks
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 3:27 am
by cohimbra
I don't know the formula, but if you look to pag.284-287 of the game
manual you can easy found what you want (20.1.2.2 "Ship rearmament at
ports table").
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 4:17 am
by Dereck
There are a LOT of weapons however that are NOT on that list and I an trying to create my own repair/rearm spreadsheet for every weapon used so having a formula/calculation is important.
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 5:54 am
by Alfred
1. The formula data is provided in s.20.1.2.2 of the manual.
2. The rearming process is outlined in s.9.3.3.2 of the manual.
Alfred
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 6:25 am
by n01487477
ORIGINAL: dereck
There are a LOT of weapons however that are NOT on that list and I an trying to create my own repair/rearm spreadsheet for every weapon used so having a formula/calculation is important.
Well hopefully I'll get this done sometime ...
In the meantime if you need help with the calculations - PM me. Otherwise I got everything from the manual.

RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 12:23 pm
by Dereck
ORIGINAL: Alfred
1. The formula data is provided in s.20.1.2.2 of the manual.
That is the formula for the amount of SUPPLY. I'm looking to determine how much NAVAL SUPPORT is required.
2. The rearming process is outlined in s.9.3.3.2 of the manual.
Alfred
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 12:34 pm
by PaxMondo
Its in the manual. You just need to search ... there's a table with port size and naval support ...
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 1:02 pm
by Alfred
ORIGINAL: dereck
ORIGINAL: Alfred
1. The formula data is provided in s.20.1.2.2 of the manual.
That is the formula for the amount of SUPPLY. I'm looking to determine how much NAVAL SUPPORT is required.
2. The rearming process is outlined in s.9.3.3.2 of the manual.
Alfred
Do you seriously believe I would direct a poster to a specific section of the manual which does not provide the specific answer to the question posed?[:-]
Read again the sections I directed you to, the answer is there. If you need further assistance look at the table on page 211 of the manual although that only deals with the native capability of the port, a factor you did not specifically request info on in your OP.
Alfred
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 1:20 pm
by Dereck
ORIGINAL: Alfred
ORIGINAL: dereck
ORIGINAL: Alfred
1. The formula data is provided in s.20.1.2.2 of the manual.
That is the formula for the amount of SUPPLY. I'm looking to determine how much NAVAL SUPPORT is required.
2. The rearming process is outlined in s.9.3.3.2 of the manual.
Alfred
Do you seriously believe I would direct a poster to a specific section of the manual which does not provide the specific answer to the question posed?[:-]
Read again the sections I directed you to, the answer is there. If you need further assistance look at the table on page 211 of the manual although that only deals with the native capability of the port, a factor you did not specifically request info on in your OP.
Alfred
The formula on page 285 specifically says SUPPLY and I keep saying I want to determine the amount of NAVAL SUPPORT required. The chart on page 211 just shows the Rearm Level but not how the Naval Support is determined when it is something like Port-4 + Naval Support.
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 1:22 pm
by Dereck
ORIGINAL: PaxMondo
Its in the manual. You just need to search ... there's a table with port size and naval support ...
Where? I've looked and I can't find one that shows the Naval Support. I'm not talking about the charts on pages 285 thru 288 because that is what I'm trying to find a formula for (somehow) to calculate the NAVAL SUPPORT for on weapons that are not listed in that chart.
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 1:25 pm
by n01487477
PseudoCode enabled.
1. Work out the rearm cost for the device.
if deviceID = 195 then rearm = 500
if deviceID = 196 then rearm = 1500
if deviceType = DPGUN or NAVYGUN or FLAK then rearm device = Effectiveness() * 2;
if deviceType = ASW or TORPEDO ) then rearm = d.GetLoadCost();
2. Work out the PortNavalSupport for each level of PortSize
// basic Port rearm levels with no Naval Support
port_ReArmLevel[] = {0,15,25,40,110,300,700,5500,6000,6500,9999};
if(port_ReArmLevel[portsize] >= rearm cost) // so for each port rearm level checks rearm cost
then no naval support required.
else
if (portSize ==1)
NavalSupport = roundup((0.2*reArmCost)-3);
else if (portSize <= 10)
NavalSupport = roundup((0.2*reArmCost)-(port_ReArmLevel[portSize-1]/5));
Not great pseudo code - but I guess you can get the point. Also, this is not fully tested so if there are errors - not my fault...use at your own risk and if you find errors please give me feedback
Cheers
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 1:28 pm
by n01487477
ORIGINAL: dereck
ORIGINAL: PaxMondo
Its in the manual. You just need to search ... there's a table with port size and naval support ...
Where? I've looked and I can't find one that shows the Naval Support. I'm not talking about the charts on pages 285 thru 288 because that is what I'm trying to find a formula for (somehow) to calculate the NAVAL SUPPORT for on weapons that are not listed in that chart.
Well I had to work it out ... which can be done from the chart.
Which you can see I've done ...

RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 2:04 pm
by Alfred
ORIGINAL: dereck
ORIGINAL: Alfred
ORIGINAL: dereck
Do you seriously believe I would direct a poster to a specific section of the manual which does not provide the specific answer to the question posed?[:-]
Read again the sections I directed you to, the answer is there. If you need further assistance look at the table on page 211 of the manual although that only deals with the native capability of the port, a factor you did not specifically request info on in your OP.
Alfred
The formula on page 285 specifically says SUPPLY and I keep saying I want to determine the amount of NAVAL SUPPORT required. The chart on page 211 just shows the Rearm Level but not how the Naval Support is determined when it is something like Port-4 + Naval Support.
1. What part of the last sentence of the first paragraph on page 284 immediately under the section heading 20.1.2.2 is hard to understand and not directly on point?
2. Where does the word "supply" appear in the entire paragraph referred to in the precding point.
3. Where in my first point did I say only "forumula". Go back and read that post and you will see it says "formula data". That means the data for you to create your own formula.
4. What exactly do you think "Rearm Cost" means in the table listed on page 211?
You need all the info provided in the sections I directed you to, to understand the concept of rearming. Only after you understand the concept can you create the correct formula. Now go back and read the sections I have pointed you to where the answer is extremely easy to find.
Alfred
Edit: Don't forget to reread s.9.3.3.2 which I specifically mentioned in my first post. You will need that section to also understand fully the rearm concept which is not just about supply consumption.
RE: SHIP REARM QUESTION
Posted: Tue Dec 25, 2012 4:20 pm
by Bullwinkle58
Or just do what I do: drive up to a pretty big port in a pretty big ship and see if you get a pretty large amount of ammo. If not, drive on. [:D]
RE: SHIP REARM QUESTION
Posted: Wed Dec 26, 2012 9:40 pm
by msieving1
ORIGINAL: dereck
ORIGINAL: PaxMondo
Its in the manual. You just need to search ... there's a table with port size and naval support ...
Where? I've looked and I can't find one that shows the Naval Support. I'm not talking about the charts on pages 285 thru 288 because that is what I'm trying to find a formula for (somehow) to calculate the NAVAL SUPPORT for on weapons that are not listed in that chart.
All you need to do is look it up in the table on page 285-288. So, for example, to rearm a 16in/50 Mk 7 (Rearm cost = 5400), at a level 6 port, you need 940 Naval Support.
If you really want a formula, try this:
[Naval Support Required] = ([Rearm Cost] - [Rearm Level of Port])/5
RE: SHIP REARM QUESTION
Posted: Wed Dec 26, 2012 9:46 pm
by n01487477
ORIGINAL: msieving1
ORIGINAL: dereck
ORIGINAL: PaxMondo
Its in the manual. You just need to search ... there's a table with port size and naval support ...
Where? I've looked and I can't find one that shows the Naval Support. I'm not talking about the charts on pages 285 thru 288 because that is what I'm trying to find a formula for (somehow) to calculate the NAVAL SUPPORT for on weapons that are not listed in that chart.
All you need to do is look it up in the table on page 285-288. So, for example, to rearm a 16in/50 Mk 7 (Rearm cost = 5400), at a level 6 port, you need 940 Naval Support.
If you really want a formula, try this:
[Naval Support Required] = ([Rearm Cost] - [Rearm Level of Port])/5
Wow - you just told me back my formula from an earlier post ... but with a margin of error. Don't you read other people's posts ? ... edit.. sorry im just in a foul mood today.
RE: SHIP REARM QUESTION
Posted: Thu Dec 27, 2012 6:26 am
by Chris21wen
And/or stick a large AKE/AE in a port.
RE: SHIP REARM QUESTION
Posted: Thu Dec 27, 2012 7:45 am
by Oliver Heindorf
I go with what Moose said. Rest is far too complicated for me [:D]
RE: SHIP REARM QUESTION
Posted: Thu Dec 27, 2012 5:58 pm
by Bullwinkle58
ORIGINAL: Oliver Heindorf
I go with what Moose said. Rest is far too complicated for me [:D]
Hear, hear!![:)]
Been playing strat games since the 1960s. Some players always want to know in advance how every corner of the machine works. Fine, if one doesn't lose sight, in Heinlein's immortal words, of that fellow sneaking up to knife you while you fiddle with a rheostat.
RE: SHIP REARM QUESTION
Posted: Thu Dec 27, 2012 5:58 pm
by Bullwinkle58
ORIGINAL: Chris H
And/or stick a large AKE/AE in a port.
Sticking AKEs is a big part of the game to be sure. [:'(]