v1.15 Beta - Group Action Issues?
Posted: Tue Dec 25, 2012 7:15 pm
I was playing FF #1 Partisans using Persistent APs in beta patch v1.15. I saw two potential bugs with Group Actions.
1. I had two LMG34s using Group Firing and they exhausted their pooled APs. I then played a "Plus 1D6 AP" card and both LMG34s received 6 AP as expected since it was played with them still Group Selected (see screen capture, log display in the lower left). I proceeded to fire twice more leaving them with 2 APs left. I clicked off to use another unit and the remaining 2 APs were lost. My understanding of Persistent APs in this case, shouldn't the 2 unit kept the 2 APs? If it was Classic AP mode, I would expect this but with Persistent the APs shouldn't have been lost.
2. I had two LMG34s Group Selected and played a "Hasty Defense" card action (no screen capture since I didn't expect it to happen). I expected both LMGs to get Hasty Defense as the card should have be applied to the Group (my understanding of the rules). However only one LMG unit got it. Bug?

1. I had two LMG34s using Group Firing and they exhausted their pooled APs. I then played a "Plus 1D6 AP" card and both LMG34s received 6 AP as expected since it was played with them still Group Selected (see screen capture, log display in the lower left). I proceeded to fire twice more leaving them with 2 APs left. I clicked off to use another unit and the remaining 2 APs were lost. My understanding of Persistent APs in this case, shouldn't the 2 unit kept the 2 APs? If it was Classic AP mode, I would expect this but with Persistent the APs shouldn't have been lost.
2. I had two LMG34s Group Selected and played a "Hasty Defense" card action (no screen capture since I didn't expect it to happen). I expected both LMGs to get Hasty Defense as the card should have be applied to the Group (my understanding of the rules). However only one LMG unit got it. Bug?
