Armoured Trains
Posted: Wed Dec 26, 2012 9:29 am
Gents
I may have found an issue wth Armoured Trains.
I assume that these units must stop one hex inside enemy territory (to reflect the fact that they rely upon rails and that de-railing them is a pretty simple exercise. I took this screenshot which seems to show that they can travel further (see East Prussia) where it was able to travel two hexes.
The reason I mention this is that in a game I am playing at the moment, it is possible (neither player can say with 100% surety) that an Armoured Train was able to travel through a captured (but unoccupied) city and then out the other side and was able to travel many hexes further to attack a unit.
Can I ask you to confirm how these units are supposed to operate as designed in the game so that I can look for this potential issue further please?
For the reasons mentioned in other threads, I do not like these units.....[X(]
I may have found an issue wth Armoured Trains.
I assume that these units must stop one hex inside enemy territory (to reflect the fact that they rely upon rails and that de-railing them is a pretty simple exercise. I took this screenshot which seems to show that they can travel further (see East Prussia) where it was able to travel two hexes.
The reason I mention this is that in a game I am playing at the moment, it is possible (neither player can say with 100% surety) that an Armoured Train was able to travel through a captured (but unoccupied) city and then out the other side and was able to travel many hexes further to attack a unit.
Can I ask you to confirm how these units are supposed to operate as designed in the game so that I can look for this potential issue further please?
For the reasons mentioned in other threads, I do not like these units.....[X(]