Square into octagon -strat movement
Posted: Wed Dec 26, 2012 2:08 pm
Hi,
how to turn a square into an octagon?
Recently I've been exploring ideas of how to simulate a strategic map where all the individual maps connect to form one large continuous area.
While experimenting with hex shaped strategic map shapes (for six directions of movement) ... it seemed the basic square was best suited to visualize the terrain each map represents. The problem with a square, is the limit of movement to only four other surrounding maps.
The CC strategic map abstracts movement from map to map as an exit from a section of space on one map to the entry of a section of space on another ... which may allow for diagonal movement to four more maps (total of eight maps).
Depending on the size of deployment zones and potential conflicts in overlapping ... it may be possible to construct a strategic map with this idea.
Any thoughts about why this may not be possible in CC, or shouldn't be considered?
The attached image is portraying 4800 x 4800 pixels maps (600 x 600 meters in game) ... with about 150 meter length deployment zones ... with a buffer between for neutral deployment.
how to turn a square into an octagon?
Recently I've been exploring ideas of how to simulate a strategic map where all the individual maps connect to form one large continuous area.
While experimenting with hex shaped strategic map shapes (for six directions of movement) ... it seemed the basic square was best suited to visualize the terrain each map represents. The problem with a square, is the limit of movement to only four other surrounding maps.
The CC strategic map abstracts movement from map to map as an exit from a section of space on one map to the entry of a section of space on another ... which may allow for diagonal movement to four more maps (total of eight maps).
Depending on the size of deployment zones and potential conflicts in overlapping ... it may be possible to construct a strategic map with this idea.
Any thoughts about why this may not be possible in CC, or shouldn't be considered?
The attached image is portraying 4800 x 4800 pixels maps (600 x 600 meters in game) ... with about 150 meter length deployment zones ... with a buffer between for neutral deployment.