Ardilus Combat Audio Pack
Posted: Sat Dec 29, 2012 11:15 pm
Hello there folks!
First let me say that, as far as I am concerned, Distant Worlds has set the new standard for space-based 4x gaming. And now, after writing up my personal wishlist for DW, I come to find it matched point-for-point in the upcoming expansion. How exciting!
But there will be plenty of empire-building in the meantime, and so I am eager to present to you my personal audio mod for DW:Legends. Most combat-related sound effects have been replaced by these custom samples, in addition to a shortened combat alert signal.
I've put many dozens of hours into this package and have play-tested extensively, balancing levels to the best of my ability. Please find the Ardilus Combat Audio Pack .TXT document inside the ZIP package for installation instructions and original sample attribution credits.
Some audio samples are shared by multiple game events (such as planetary bombs using torpedo sounds); these are unfortunately beyond the ability of the modder to edit, though this limitation should not detract from the improvements made here.
I do hope you enjoy these effects as much as I do. Popping cans has never been so much fun!
First let me say that, as far as I am concerned, Distant Worlds has set the new standard for space-based 4x gaming. And now, after writing up my personal wishlist for DW, I come to find it matched point-for-point in the upcoming expansion. How exciting!
But there will be plenty of empire-building in the meantime, and so I am eager to present to you my personal audio mod for DW:Legends. Most combat-related sound effects have been replaced by these custom samples, in addition to a shortened combat alert signal.
I've put many dozens of hours into this package and have play-tested extensively, balancing levels to the best of my ability. Please find the Ardilus Combat Audio Pack .TXT document inside the ZIP package for installation instructions and original sample attribution credits.
Some audio samples are shared by multiple game events (such as planetary bombs using torpedo sounds); these are unfortunately beyond the ability of the modder to edit, though this limitation should not detract from the improvements made here.
I do hope you enjoy these effects as much as I do. Popping cans has never been so much fun!