getting rid of the annoying frozen units
Posted: Sat Jan 12, 2013 9:03 am
The AI needs the frozen units, because it has a tendency to move units out a city defense at just the wrong time. So ...
1) go to the events folder, copy the events file for whatever country it is YOU want to play, not the AI, and rename it
2) go into that new file and remove all such entries containing the Unit.FreezeIfOwnedByCountry, as in
<!--freezing unit-->
<effect method="Unit.FreezeIfOwnedByCountry" param0="171" param1="52" param2="15" param3="3"/>
/>
save that file.
3)go into whatever scenario you want to play and you'll see a file called events_files.txt. Edit that file to contain your new events file instead of the old one.
An alternative to step 3 is to copy the whole scenario folder and rename it. So for example you could have the 1941 Barbarossa scenario and a new 1941 Barbarossa Human Soviet scenario without frozen units.
1) go to the events folder, copy the events file for whatever country it is YOU want to play, not the AI, and rename it
2) go into that new file and remove all such entries containing the Unit.FreezeIfOwnedByCountry, as in
<!--freezing unit-->
<effect method="Unit.FreezeIfOwnedByCountry" param0="171" param1="52" param2="15" param3="3"/>
/>
save that file.
3)go into whatever scenario you want to play and you'll see a file called events_files.txt. Edit that file to contain your new events file instead of the old one.
An alternative to step 3 is to copy the whole scenario folder and rename it. So for example you could have the 1941 Barbarossa scenario and a new 1941 Barbarossa Human Soviet scenario without frozen units.