Estab data questions
Posted: Tue Jan 15, 2013 1:55 pm
Some other editor data, I´d like to know about in more detail:
Estab Editor
Side Allies, Side Axis window
Default Enemy APer FP (10)
Default Enemy AArm FP (2)
From the manual:
Default Enemy APerFP - the default anti personnel
firepower used by the intel code where it is assumed a
typical small infantry company would be present.
Same for AArm FP
I raised these values from the default above, to see if the AI perceives enemies to be stronger as they are, but my results are a bit inconclusive. It more seems to me a factor for applied firepower and has less to do with "intel".
Other question, related to the Estab XML data:
<ready-to-fire-duration>00:00</ready-to-fire-duration> ?? [&:]
currently unused for any unit/weapon system.
<ready-to-bombard-duration>00:00</ready-to-bombard-duration>
obviously just used for weapon systems that take longer to reload, like multiple rocket projectors and such.
Any of that in effect at all (like Radios is not)?
Estab Editor
Side Allies, Side Axis window
Default Enemy APer FP (10)
Default Enemy AArm FP (2)
From the manual:
Default Enemy APerFP - the default anti personnel
firepower used by the intel code where it is assumed a
typical small infantry company would be present.
Same for AArm FP
I raised these values from the default above, to see if the AI perceives enemies to be stronger as they are, but my results are a bit inconclusive. It more seems to me a factor for applied firepower and has less to do with "intel".
Other question, related to the Estab XML data:
<ready-to-fire-duration>00:00</ready-to-fire-duration> ?? [&:]
currently unused for any unit/weapon system.
<ready-to-bombard-duration>00:00</ready-to-bombard-duration>
obviously just used for weapon systems that take longer to reload, like multiple rocket projectors and such.
Any of that in effect at all (like Radios is not)?