Game Freezes during replay
Posted: Sun Jan 20, 2013 2:35 am
Running version 1.1.4 Replay is just about done when I get a blue circle and then a Windows error message "Commander: The Great War has stopped working. A problem caused the programs to stop working correctly Windows will close the program and notify you if a solution is available."
DXdiag is attached.
Thanks in advance.
Log date: 2013-01-19 22:29:44
[22:29:44][57c][3]Commander: The Great War(v 1.1.4)
[22:29:44][57c][8]Operating system: Windows 7 Service Pack 1
[22:29:44][57c][8]Number of processors: 2
[22:29:44][57c][3]Audio device used: Generic Software
[22:29:45][57c][8]OpenGL 1.5: OK
[22:29:45][57c][8]OpenGL Context version: 2.1
[22:29:45][57c][8]OpenGL Vendor: NVIDIA Corporation
[22:29:45][57c][8]OpenGL Renderer: GeForce GTX 570/PCIe/SSE2
[22:29:45][57c][3]Setting vsync
[22:29:45][57c][3]Initializing video player
[22:29:45][57c][8]Allocating new vertex buffer
[22:29:45][57c][3]Loading main script
[22:29:45][57c][3]Loading app script
[22:29:46][57c][3]Script init
[22:29:46][57c][3]App version:1.1.4
[22:29:46][57c][5]Today is: 20.1.2013
[22:29:46][57c][8]Starting track: main_menu
[22:29:50][57c][8]Creating new audio source. Count: 0
[22:30:01][57c][8]Starting PBEM game. Id: 136179 Kuz vs SgtSteve
[22:30:08][57c][8]Map loaded in 0.081sec
[22:30:09][57c][8]Maximum texture size: 16384
[22:30:16][57c][Warning]Scene initialized in: 7.772 seconds
[22:30:16][57c][Warning] Memory usage: 1860160 bytes
[22:30:16][57c][Warning] Memory allocation time: 0.031 sec
[22:30:16][57c][Warning] Memory deallocation time: 0.031 sec
[22:30:23][57c][8]Starting track: game4
[22:30:23][57c][Warning]Hud initialized in:6.551 seconds
[22:30:25][57c][8]UnitMoveCommand
[22:30:27][57c][8]UnitMoveCommand
[22:30:29][57c][8]UnitMoveCommand
[22:30:31][57c][8]UnitMoveCommand
[22:30:33][57c][8]UnitMoveCommand
[22:30:35][57c][8]UnitAttackCommand
[22:30:36][57c][8]Unit #42 killed
[22:30:36][57c][8]Creating new audio source. Count: 1
[22:30:36][57c][8]Removing gfx for unit #42
[22:30:37][57c][8]UnitAttackCommand
[22:30:39][57c][8]UnitAttackCommand
[22:30:39][57c][8]Creating new audio source. Count: 2
[22:30:41][57c][8]UnitAttackCommand
[22:30:43][57c][8]UnitAttackCommand
[22:30:45][57c][8]UnitAttackCommand
[22:30:47][57c][8]UnitAttackCommand
[22:30:49][57c][8]UnitMoveCommand
[22:30:51][57c][8]UnitAttackCommand
[22:30:51][57c][8]Unit #1041 killed
[22:30:51][57c][8]Removing gfx for unit #1041
[22:30:53][57c][8]UnitMoveCommand
[22:30:55][57c][8]UnitAttackCommand
[22:30:57][57c][8]UnitMoveCommand
[22:30:59][57c][8]UnitAttackCommand
[22:30:59][57c][8]Unit #1252 killed
[22:30:59][57c][8]Removing gfx for unit #1252
[22:31:01][57c][8]UnitAttackCommand
[22:31:03][57c][8]UnitAttackCommand
[22:31:05][57c][8]UnitMoveCommand
[22:31:07][57c][8]UnitAttackCommand
[22:31:09][57c][8]UnitAttackCommand
[22:31:11][57c][8]UnitAttackCommand
[22:31:13][57c][8]UnitAttackCommand
[22:31:15][57c][8]UnitMoveCommand
[22:31:17][57c][8]UnitMoveCommand
[22:31:19][57c][8]UnitAttackCommand
[22:31:19][57c][8]Unit #1263 killed
[22:31:19][57c][8]Removing gfx for unit #1263
[22:31:21][57c][8]UnitAttackCommand
[22:31:21][57c][Error]================================= C++ stack trace ==================================
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0) type_info::before
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0) HeapFree
[22:31:22][57c][Error] (0) QVectorData::free
[22:31:22][57c][Error] (0) QVectorData::free
DXdiag is attached.
Thanks in advance.
Log date: 2013-01-19 22:29:44
[22:29:44][57c][3]Commander: The Great War(v 1.1.4)
[22:29:44][57c][8]Operating system: Windows 7 Service Pack 1
[22:29:44][57c][8]Number of processors: 2
[22:29:44][57c][3]Audio device used: Generic Software
[22:29:45][57c][8]OpenGL 1.5: OK
[22:29:45][57c][8]OpenGL Context version: 2.1
[22:29:45][57c][8]OpenGL Vendor: NVIDIA Corporation
[22:29:45][57c][8]OpenGL Renderer: GeForce GTX 570/PCIe/SSE2
[22:29:45][57c][3]Setting vsync
[22:29:45][57c][3]Initializing video player
[22:29:45][57c][8]Allocating new vertex buffer
[22:29:45][57c][3]Loading main script
[22:29:45][57c][3]Loading app script
[22:29:46][57c][3]Script init
[22:29:46][57c][3]App version:1.1.4
[22:29:46][57c][5]Today is: 20.1.2013
[22:29:46][57c][8]Starting track: main_menu
[22:29:50][57c][8]Creating new audio source. Count: 0
[22:30:01][57c][8]Starting PBEM game. Id: 136179 Kuz vs SgtSteve
[22:30:08][57c][8]Map loaded in 0.081sec
[22:30:09][57c][8]Maximum texture size: 16384
[22:30:16][57c][Warning]Scene initialized in: 7.772 seconds
[22:30:16][57c][Warning] Memory usage: 1860160 bytes
[22:30:16][57c][Warning] Memory allocation time: 0.031 sec
[22:30:16][57c][Warning] Memory deallocation time: 0.031 sec
[22:30:23][57c][8]Starting track: game4
[22:30:23][57c][Warning]Hud initialized in:6.551 seconds
[22:30:25][57c][8]UnitMoveCommand
[22:30:27][57c][8]UnitMoveCommand
[22:30:29][57c][8]UnitMoveCommand
[22:30:31][57c][8]UnitMoveCommand
[22:30:33][57c][8]UnitMoveCommand
[22:30:35][57c][8]UnitAttackCommand
[22:30:36][57c][8]Unit #42 killed
[22:30:36][57c][8]Creating new audio source. Count: 1
[22:30:36][57c][8]Removing gfx for unit #42
[22:30:37][57c][8]UnitAttackCommand
[22:30:39][57c][8]UnitAttackCommand
[22:30:39][57c][8]Creating new audio source. Count: 2
[22:30:41][57c][8]UnitAttackCommand
[22:30:43][57c][8]UnitAttackCommand
[22:30:45][57c][8]UnitAttackCommand
[22:30:47][57c][8]UnitAttackCommand
[22:30:49][57c][8]UnitMoveCommand
[22:30:51][57c][8]UnitAttackCommand
[22:30:51][57c][8]Unit #1041 killed
[22:30:51][57c][8]Removing gfx for unit #1041
[22:30:53][57c][8]UnitMoveCommand
[22:30:55][57c][8]UnitAttackCommand
[22:30:57][57c][8]UnitMoveCommand
[22:30:59][57c][8]UnitAttackCommand
[22:30:59][57c][8]Unit #1252 killed
[22:30:59][57c][8]Removing gfx for unit #1252
[22:31:01][57c][8]UnitAttackCommand
[22:31:03][57c][8]UnitAttackCommand
[22:31:05][57c][8]UnitMoveCommand
[22:31:07][57c][8]UnitAttackCommand
[22:31:09][57c][8]UnitAttackCommand
[22:31:11][57c][8]UnitAttackCommand
[22:31:13][57c][8]UnitAttackCommand
[22:31:15][57c][8]UnitMoveCommand
[22:31:17][57c][8]UnitMoveCommand
[22:31:19][57c][8]UnitAttackCommand
[22:31:19][57c][8]Unit #1263 killed
[22:31:19][57c][8]Removing gfx for unit #1263
[22:31:21][57c][8]UnitAttackCommand
[22:31:21][57c][Error]================================= C++ stack trace ==================================
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0) type_info::before
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0)
[22:31:22][57c][Error] (0) HeapFree
[22:31:22][57c][Error] (0) QVectorData::free
[22:31:22][57c][Error] (0) QVectorData::free