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New Public Beta v1.51 Now Available

Posted: Tue Jan 22, 2013 3:05 pm
by Andrew Loveridge
Hello All,

We have a new update for DC: Warsaw to Paris in the Members Club. It includes a number of fixes improvements from DC: Case Blue. Please check it over and let us know how it works for you.

v1.51 – January 22, 2013
    Fixes[/b] [ul] 1. Little bigger font used in combat results. 2. Hotkey for HQ Power (Key-5) and Air/Art Range (Key-6) added. 3. Super Higher resolution now supported, bug with 2600 pixel width (or more) should be fixed. 4. New mod file lines can be added. After the buttons have all been defined there is now an optional line that takes the number of graphicfile string replacements. For each number add a line below. With two arguments: “stringtobereplaced,” ”stringtoreplacewith.” This functionality makes it easy to make graphic mods that don’t overwrite existing graphics. I will give some more info on this separately. 5. Wheel zooms in and out at location of mouse. 6. Fixed a Bug with aircraft not doing any structural damage when not faced with any opponents. (BUG) 7. When clicking OOB tab close you click through on map => fixed. 8. Some small fixes in editor and for import zip function. 9. Editor Add SfType bug fixed. 10. Fixed a bug caused by playing a regime card in the middle of giving an attack order (like air attack). 11. Fixed a bug with big map modus and switching back to small map modus using PgUp while in the middle of issuing an attack order. 12. Endless battle bug in AI with naval attacks on port should be fixed. 13. Stated in intcp mouse over that only fighters will intercept also double checked that no bombers are actually intercepting by accident. 14. Changed the d100 dice throw for intercept algorithm, this should fix issue with too often too large amount of enemy interceptors or to often too little amount of interceptors. 15. For modding: When loading ZIP game will now display any readme.txt file contents to player and if a file has been written to the mods/ directory the game will advise the player to restart the game. 16. For modding purposes: Regime Pen color is now not used for the natocounters and all text in the color is now correctly rendered in the Pen color. This should allow for modding really light counters and using black pen on top of them. If none of the rgb values of the Pen is above 128 then the text shadow is also dropped. 17. Increased highlighting of divisional parts and HQ subordinates 18. Volume control added for background music and for sound effects in the preferences tab 19. Recon does no longer destroy any completely empty units in the target hex. 20. Fixed a bug with a crash if you cancelled move by clicking outside highlighted area and then would follow up with clicking HQ link. 21. Supply is no longer already consumed in setup turn when playing with free setup variant on. 22. In the statistics the lines saying n/a no longer popup 23. Red attack arrows no longer appear on the map when moving aircraft. 24. Clicking in the detailed troop list and returning no longer resets listbox to top of list. 25. DC1 bug with less troops in campaign in France, while not played card fixed. 26. DC1 glitch in Sea Lion with German Corps units not using roman numerals fixed.
[/ul]

RE: New Public Beta v1.51 Now Available

Posted: Wed Jan 23, 2013 9:55 am
by Uxbridge
We're in the middle of a small PBEM-game. Will patching overwrite save-file?

RE: New Public Beta v1.51 Now Available

Posted: Fri Jan 25, 2013 2:41 pm
by Erik2
Nice to see that this game is getting an update, thanks.
Any plans to port over more of the functionality avilable in Case Blue?

I am especially interested in the naval stuff, like sea transports.
My custom Weserübung scenario has come to an halt due to this missing functionality.
Creating air/seaborne invasions using cards is a bit of a kludge in my opinion.

Here's a comparison between the options available in Case Blue (Trappenjagd) on the left and in Blitzkrieg on the right.



Image

RE: New Public Beta v1.51 Now Available

Posted: Fri Jan 25, 2013 4:18 pm
by Vic
ORIGINAL: Erik Nygaard

Nice to see that this game is getting an update, thanks.
Any plans to port over more of the functionality avilable in Case Blue?

I am especially interested in the naval stuff, like sea transports.
My custom Weserübung scenario has come to an halt due to this missing functionality.
Creating air/seaborne invasions using cards is a bit of a kludge in my opinion.

Here's a comparison between the options available in Case Blue (Trappenjagd) on the left and in Blitzkrieg on the right.



Image

Hi Erik,

In theory you should be able to create naval functionality using DC1 as well, but it requires you to do a number of things like enabling the order buttons load and unload to show up (can be switched on in rulevars subwindow) and making naval sftypes and units.

The DC1 ai cannot handle any navy units, the DC2 ai (which i think you should be able to switch on through the dc1 editor) can handle only battleships and sub patrols, so dont expect the ai to make an amhip invasion, however it should be able to play the allies.

So if you want an AI enabled scenario you might want to consider using action cards anyway.

Hope this helps.

best,
Vic

RE: New Public Beta v1.51 Now Available

Posted: Fri Jan 25, 2013 4:21 pm
by Vic
ORIGINAL: Uxbridge

We're in the middle of a small PBEM-game. Will patching overwrite save-file?

no it should not overwrite your save files.

but it never hurts to backup before you try if you want to be 100% sure.

best,
Vic

RE: New Public Beta v1.51 Now Available

Posted: Fri Jan 25, 2013 4:29 pm
by Vic
@Erik,

To be precise: setng->rulevars->disabled/enable features->507 and 511

best,
Vic

RE: New Public Beta v1.51 Now Available

Posted: Fri Jan 25, 2013 5:52 pm
by Uxbridge
ORIGINAL: Vic

@Erik,

To be precise: setng->rulevars->disabled/enable features->507 and 511

best,
Vic

Thank you. In that case I will try to track down that patch (I never seem to find it when it's not official).

The game is very good! I bought it some way back, but my co-gamer wasn't very interested until recently. I might even get a crack at making my favorite scenario: 1815.

RE: New Public Beta v1.51 Now Available

Posted: Fri Jan 25, 2013 6:18 pm
by Uxbridge
Ok. Got it. Fine.

About that editor - do I need to buy Case Blue to access it?

RE: New Public Beta v1.51 Now Available

Posted: Fri Jan 25, 2013 7:39 pm
by borsook79
This is a great update, fixing a lot of annoyances with the game. Thank you for supporting it still!

RE: New Public Beta v1.51 Now Available

Posted: Sat Jan 26, 2013 3:22 am
by Zaratoughda
ORIGINAL: Vic

@Erik,

To be precise: setng->rulevars->disabled/enable features->507 and 511

best,
Vic

Noticed in the rulevars enable/disble functions there is a '515) Disable paradrop and airlift button = 1'.

Possibly disabling this inhibition would allow Erik to handle the paradrop and airlanding attacks the way he wants.

No?

In any case, yeah, the AI would not be able to handle this so, maybe there can be, ultimately, cards that are used if the AI is playing the axis.

Z

RE: New Public Beta v1.51 Now Available

Posted: Sat Jan 26, 2013 8:09 pm
by Uxbridge
The new highlighting of command structure is a godsend. Thank you for that! [:)]

RE: New Public Beta v1.51 Now Available

Posted: Mon Jan 28, 2013 5:36 pm
by Erik2
ORIGINAL: Vic

@Erik,

To be precise: setng->rulevars->disabled/enable features->507 and 511

best,
Vic

Got the naval and air-transport buttons in place.
Thank you

RE: New Public Beta v1.51 Now Available

Posted: Mon Jan 28, 2013 5:48 pm
by Erik2
ORIGINAL: Uxbridge

Ok. Got it. Fine.

About that editor - do I need to buy Case Blue to access it?

No, but the editor manual (63MB) is unfortunately not part of the installment.
Looks like an oversight to me.

Send me an email and I will try to fix it for you.
Du må gjerne skrive på svenska [:)]

RE: New Public Beta v1.51 Now Available

Posted: Mon Jan 28, 2013 8:36 pm
by Donten
Nice, updates are (usally) good news.

When can we expect to see the Norway campaign introduced.....?
(yeah I know, just thought Id ask.

RE: New Public Beta v1.51 Now Available

Posted: Mon Jan 28, 2013 9:08 pm
by ernieschwitz
ORIGINAL: Erik Nygaard
ORIGINAL: Uxbridge

Ok. Got it. Fine.

About that editor - do I need to buy Case Blue to access it?

No, but the editor manual (63MB) is unfortunately not part of the installment.
Looks like an oversight to me.

Send me an email and I will try to fix it for you.
Du må gjerne skrive på svenska [:)]

Cool :) can you send me the editor manual too :) Or is it the same as in DC:CB?
Og kan jeg også skrive på dansk :P

RE: New Public Beta v1.51 Now Available

Posted: Tue Jan 29, 2013 2:20 pm
by Uxbridge
ORIGINAL: Erik Nygaard

ORIGINAL: Uxbridge

Ok. Got it. Fine.

About that editor - do I need to buy Case Blue to access it?

No, but the editor manual (63MB) is unfortunately not part of the installment.
Looks like an oversight to me.

Send me an email and I will try to fix it for you.
Du må gjerne skrive på svenska [:)]


Ok, I will do that.

RE: New Public Beta v1.51 Now Available

Posted: Thu Jan 31, 2013 5:27 pm
by Erik2
Cool :) can you send me the editor manual too :) Or is it the same as in DC:CB?
Og kan jeg også skrive på dansk :P

Dansk går fint. 400 år i union [:)].

Manualen er fra Case Blue. Hvis du ikke har CB kan jeg sende deg en drop-box link.
Send meg i så fall en privat epost.

RE: New Public Beta v1.51 Now Available

Posted: Thu Jan 31, 2013 5:32 pm
by Erik2
ORIGINAL: Donten

Nice, updates are (usally) good news.

When can we expect to see the Norway campaign introduced.....?
(yeah I know, just thought Id ask.

The map and all units are done, but it will still take a fairly long time before it is ready for play-testing.
For instance, there are several hundred units that arrive as reinforcements. Writing 6-8 events pr unit is simply not possible, life's too short [;)].
So I will wait for Vic to launch the (promised) simple editor while I tinker with the scenario.

RE: New Public Beta v1.51 Now Available

Posted: Thu Jan 31, 2013 5:52 pm
by ernieschwitz
Thanks for the offer for the DC:CB manual, but i already bought that game...

As for the units arriving, couldn´t you make it as a loop?