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Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Tue Jan 29, 2013 6:51 am
by Philkian
We along with Western Civilization Software (www.west-civ.com) are happy to announce the release of the v1.18 update for the critically-acclaimed World War 2 tactical wargame Conflict of Heroes: Awakening the Bear!

The v1.18 update contains numerous fixes as well as rule changes to keep the game balanced and in fit fighting form, including a fix for a recent multiplayer issue. The goal of this and recent updates has been to fully implement the Classic board game AP activation system, as well as adding a host of other features and improvements, including super high resolution 2D maps and counters. This update includes fixes for units low on APs not being able to fire during a group fire, as well as a fix for spent units attached to groups during a Command or CAPs action incorrectly becoming unspent. Additional tweaks include the pass action now finishing the activation of currently selected units in Classic AP mode.

The v1.18 update is comprehensive and will bring all versions of Conflict of Heroes: Awakening the Bear! to v1.18. To download the update, players can run “Check for Update” via the game menu or on the game’s download page.

Change History:

v1.18 – January 28th, 2013

•Fixes

o Fixed a bug with multiplayer games

v1.17 – January 25th, 2013

•Fixes

o Fixed a bug in which groups suffering casualties could incorrectly become spent
o Fixed a bug in which a spent unit could become attached to a group during a Command or CAPs action and incorrectly become unspent
o Command actions with groups were sometimes deactivating units after the action.
o Command actions with groups were calculating the cost of actions incorrectly.
o Units low on APs could not fire during group fire.
o Units added to a group with Classic AP rules now receive the current APs of the group.

•Rules Changes

o The target of a Rally Attempt or Auto Rally card is in an active group, the entire group is the target of the card.
o In Classic APs, using the pass action now finishes the activation of the currently selected unit(s).


Get more information on Conflict of Heroes: Awakening the Bear! from its official product page on Matrix Games website.

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Tue Jan 29, 2013 11:52 am
by tsnouffer
Great news. If I used the hot fix the other night am I fully updated to 1.18 or was that temporary 1.18 and I should still update?

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Tue Jan 29, 2013 1:36 pm
by ericbabe
That should be good.

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Tue Jan 29, 2013 5:23 pm
by heyhellowhatsnew
Will you work on making the 3D models better looking next time?

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Tue Jan 29, 2013 6:47 pm
by chemkid
.

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Wed Jan 30, 2013 2:07 pm
by hugi
Is is correct the only the original AtB scenarios has the nice boardgame-scans? I like this new few, but the other scenarios looks the same as in the beginning of the game release (3d models for trees, houses...).

Is is not possible to play every scenario with the boardgame-view?

Greeting
hugi

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Wed Jan 30, 2013 9:01 pm
by IronFist00
Hi hugi, you are correct; only the "Awakening the Bear" Firefights use the hi-res, board game maps. Presumably it is because only they exist as board game maps to adapt. The other firefights use maps not in the board game, i.e. custom maps that WCS created using their Editor for the PC game only.

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Wed Jan 30, 2013 10:02 pm
by Jamm
ORIGINAL: hugi

Is is correct the only the original AtB scenarios has the nice boardgame-scans? I like this new few, but the other scenarios looks the same as in the beginning of the game release (3d models for trees, houses...).

Is is not possible to play every scenario with the boardgame-view?

Greeting
hugi

Hey hugi,

My Stalingrad map is playable as a boardgame map as well.
But it's not available in the giant hi res mode as I have no method to convert it.

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Wed Jan 30, 2013 10:19 pm
by heyhellowhatsnew
What about my question of making higher res 3D models.

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Wed Jan 30, 2013 10:44 pm
by ericbabe
The highest resolution 3D models are already higher resolution than can be viewed at most every camera angle. Not only would there be nothing gained from increasing the resolution but, being larger than 2048 px squared, it wouldn't run on many video cards.

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Wed Jan 30, 2013 10:55 pm
by heyhellowhatsnew
ORIGINAL: ericbabe

The highest resolution 3D models are already higher resolution than can be viewed at most every camera angle. Not only would there be nothing gained from increasing the resolution but, being larger than 2048 px squared, it wouldn't run on many video cards.

:( ok but any plans on releasing an expansion pack or new scenarios?

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Wed Jan 30, 2013 11:01 pm
by ericbabe
We're working on "Storms of Steel" and a DLC pack for ATB.

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Wed Jan 30, 2013 11:05 pm
by IronFist00
I didn't know about the DLC for AtB, sounds great. Can you tease it at all? [;)]

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Wed Jan 30, 2013 11:06 pm
by heyhellowhatsnew
Awesome

RE: Conflict of Heroes: Awakening the Bear! Updated to v1.18

Posted: Thu Jan 31, 2013 3:04 pm
by ericbabe
It's too early to talk about the DLC [:)]