1.18 Bug Report
Posted: Thu Jan 31, 2013 3:56 am
A friend and I have been playing through the 1.18 release. We have a number of bugs/issues we're compiling, but there are three I wanted to bring up now.
1) We were playing MP with Foot Cautious Movement enabled. The mechanic shows the correct +1 AP cost for cautious movement, but upon that player's next turn the remaining APs are such that the normal, non-cautious cost was charged. For instance, if my unit started with 7AP and did a cautious move, 5APs would be shown as left after the move. After my opponent took an action and it was my action again, it would then show 6AP.
2) We had Random Unit Quality tuned off, but we had units labelled with various quality and altered values for FP, AP costs, etc. All the units should have been Regular I believe.
3) We were playing the Crossfire firefight. Not sure if this is unique to this firefight, but when it came time to place reinforcements, the placing player at times had an unlimited range for placing the units. Not just the normal placing hexes defined by the firefight. See the screenshot below.

1) We were playing MP with Foot Cautious Movement enabled. The mechanic shows the correct +1 AP cost for cautious movement, but upon that player's next turn the remaining APs are such that the normal, non-cautious cost was charged. For instance, if my unit started with 7AP and did a cautious move, 5APs would be shown as left after the move. After my opponent took an action and it was my action again, it would then show 6AP.
2) We had Random Unit Quality tuned off, but we had units labelled with various quality and altered values for FP, AP costs, etc. All the units should have been Regular I believe.
3) We were playing the Crossfire firefight. Not sure if this is unique to this firefight, but when it came time to place reinforcements, the placing player at times had an unlimited range for placing the units. Not just the normal placing hexes defined by the firefight. See the screenshot below.
