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Map editor

Posted: Tue Feb 05, 2013 6:42 am
by Manu
Is there any plan to release the new map editor that allows to edit Pitf maps?

Thanks

RE: Map editor

Posted: Wed Feb 06, 2013 2:47 am
by SteveMcClaire
Mafi's latest 5CC map editor has support for Panthers in the Fog maps.  I believe you can get the latest version here:

http://cc2revival.npage.de/cc2revival.html

RE: Map editor

Posted: Wed Feb 06, 2013 8:21 am
by Manu
ok thanks I had not seen any advertisement for this.

RE: Map editor

Posted: Fri Feb 08, 2013 4:02 pm
by davidss
Thanks for the link
 
Also,
1.Where does a person get the Terrain Elements data (specific to PitF) that 5CC requires for editing elements?
2.Is 5CC compatible with Windows 8?
 
thanks

RE: Map editor

Posted: Fri Feb 08, 2013 5:08 pm
by SteveMcClaire
Hi David,
 
5CC should run on Windows 8, but I haven't tried it myself.
 
You should be able to use the "Last Stand Arnhem" elements data for coding Panthers in the Fog maps as the element indexes are identical.
 

RE: Map editor

Posted: Fri Feb 08, 2013 6:01 pm
by davidss
that worked ... thanks Steve

and, thanks Mafi

RE: Map editor

Posted: Fri Feb 08, 2013 7:11 pm
by DAK_Legion
WOW!

CCMT Coding work fine in PitF;)

Thanks Mafi!!!!

RE: Map editor

Posted: Wed Feb 20, 2013 10:19 am
by CSO_Talorgan
On the subject of map editing, and with an eye to the future, should we be learning about new and unfamiliar programs:

http://www.packtpub.com/google-sketchup ... guide/book

http://www.amazon.co.uk/dp/1849691444/r ... pe_vfe_dt2

?

RE: Map editor

Posted: Wed Feb 20, 2013 4:49 pm
by SteveMcClaire
The current plan is to have an integrated map editor next time around.  But like all things aspirational and a long way out, it is subject to change. ;)
 

RE: Map editor

Posted: Wed Feb 20, 2013 9:51 pm
by CSO_Talorgan
That would be superb, if possible.

RE: Map editor

Posted: Thu Jun 20, 2013 11:45 am
by CSO_Talorgan
I've been looking at the videos on YouTube concerning the existing map editing facility in Unity3d. Has anybody figured out how you would take your common-or-garden Ordinance Survey map and turn it into a Unity3d (and therefore next-generation Close Combat) map?

Something tells me I have the wrong approach. Maybe we'll just go to Google Maps, press a couple of buttons and a sizeable chunk will appear on the combat map.

"Armored Brigade" is not a million miles away from Close Combat in overall concept and look at what their community has been up to: http://www.armoredbrigade.com/forums/vi ... f=13&t=333

RE: Map editor

Posted: Thu Jun 20, 2013 3:02 pm
by SteveMcClaire
Sort of? I did not read through the whole thread on that other forum, but our current plan is to have the ability to import gray-scale elevation bitmaps into the editor, as a way to terrain heights. It will not be as simple as pressing a couple of buttons on Google Maps, though.

RE: Map editor

Posted: Thu Jun 20, 2013 7:23 pm
by CSO_Talorgan
ORIGINAL: Steve McClaire

our current plan is to have the ability to import gray-scale elevation bitmaps into the editor, as a way to terrain heights.

Grand
ORIGINAL: Steve McClaire

It will not be as simple as pressing a couple of buttons on Google Maps, though.

Don't worry. That suggestion was tongue-in-cheek.

RE: Map editor

Posted: Mon Oct 28, 2013 11:55 pm
by CGGrognard
Thanks for the Map Editor.

RE: Map editor

Posted: Tue Oct 29, 2013 3:26 am
by WoT
How about a Strategic map editor.

I'm tired of having the same style of Strat for the last 3 releases... push, push, push... no flair.

Wacht am Rhein gave you much more discretion.



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