Page 1 of 2
Multiplayer
Posted: Thu Feb 14, 2013 2:36 pm
by koontz
How will it work?
Hope you are planning to support more than 2 players.
RE: Multiplayer
Posted: Thu Feb 14, 2013 4:36 pm
by Dimitris
Hello,
As we have previously stated multiplayer is still under development and will appear on a subsequent release of Command. As a result some of its details are not set in stone and we may be unable to provide many details until we are closer to releasing it. Our MP design takes multiple-side situations in consideration.
Thanks!
RE: Multiplayer
Posted: Sun May 05, 2013 9:36 pm
by ETF
Great thanks so much. Most of what I find on Matrix these days are just one player games with outdated IGO UGO systems. Or just PBEM. Really is this 2013?
Glad to see though that you are 1) moving ahead with a MP platform 2) That you are considering MP designs with multiple commands for MP players. This certainly is a step a head for your publisher.
Looking forward to the release. Looks like a real winner for you guys and Matrix!!
RE: Multiplayer
Posted: Thu Aug 01, 2013 8:04 pm
by Pax25
ORIGINAL: Sunburn
Hello,
As we have previously stated multiplayer is still under development and will appear on a subsequent release of Command. As a result some of its details are not set in stone and we may be unable to provide many details until we are closer to releasing it. Our MP design takes multiple-side situations in consideration.
Thanks!
When you say "subsequent release" do you mean a future patch or an expansion/new release?
RE: Multiplayer
Posted: Thu Aug 01, 2013 8:17 pm
by Dimitris
We mean a subsequent release.
RE: Multiplayer
Posted: Fri Aug 02, 2013 7:50 am
by koontz
We mean a subsequent release.
So what plans do you have for multiplayer? Please allow more than 2 players.
RE: Multiplayer
Posted: Fri Aug 02, 2013 8:19 am
by Dimitris
Currently we're busy with getting v1 to release status, so we'd prefer to concentrate on that.
Thanks!
RE: Multiplayer
Posted: Fri Aug 02, 2013 3:42 pm
by Galahad78
ORIGINAL: Sunburn
Hello,
As we have previously stated multiplayer is still under development and will appear on a subsequent release of Command. As a result some of its details are not set in stone and we may be unable to provide many details until we are closer to releasing it. Our MP design takes multiple-side situations in consideration.
Thanks!
That means cooperative play will be possible?? That sounds great!! [&o]
RE: Multiplayer
Posted: Sun Aug 04, 2013 1:37 am
by JRyan
Ah the first Multiplayer game that works...I remember those days..Dawn Patrol.......Wow..
RE: Multiplayer
Posted: Sun Aug 04, 2013 3:57 pm
by Underfire
ORIGINAL: Pax25
ORIGINAL: Sunburn
Hello,
As we have previously stated multiplayer is still under development and will appear on a subsequent release of Command. As a result some of its details are not set in stone and we may be unable to provide many details until we are closer to releasing it. Our MP design takes multiple-side situations in consideration.
Thanks!
When you say "subsequent release" do you mean a future patch or an expansion/new release?
ORIGINAL: Sunburn
We mean a subsequent release.
Hmm. Think I'll wait for the 'subsequent release' before pulling my plastic out of my wallet. Don't want to pay twice.
RE: Multiplayer
Posted: Fri Sep 20, 2013 1:44 pm
by Llyranor
ORIGINAL: Sunburn
Hello,
As we have previously stated multiplayer is still under development and will appear on a subsequent release of Command. As a result some of its details are not set in stone and we may be unable to provide many details until we are closer to releasing it. Our MP design takes multiple-side situations in consideration.
Thanks!
Hi,
Do you know if co-op (2 players vs AI) is being considered?
RE: Multiplayer
Posted: Fri Sep 20, 2013 4:40 pm
by Hexagon
I dont think that this is a trivial thing to say "We mean a subsequent release. " as customer i dont like see this kind of replies specially because made me retreat my plastic friend specially since a serie of bad experiences with "we say one thing to attrack buyers and after they buy we change our mind".
And returning to the topic... support teamgames or teams VS AI for me is a good idea, is rare see wargames with this support maybe i can add to this my interest in a turn system if tactical AI is good enough to leave it alone without sending a Typhoon to Las Vegas to play Black Jack [:D]
RE: Multiplayer
Posted: Fri Sep 20, 2013 4:48 pm
by Dimitris
ORIGINAL: Underfire
Hmm. Think I'll wait for the 'subsequent release' before pulling my plastic out of my wallet. Don't want to pay twice.
Hi Herman.
RE: Multiplayer
Posted: Fri Sep 20, 2013 4:53 pm
by Primarchx
LOL!
ORIGINAL: Sunburn
ORIGINAL: Underfire
Hmm. Think I'll wait for the 'subsequent release' before pulling my plastic out of my wallet. Don't want to pay twice.
Hi Herman.
RE: Multiplayer
Posted: Fri Sep 20, 2013 4:57 pm
by Dimitris
ORIGINAL: Hexagon
I dont think that this is a trivial thing to say "We mean a subsequent release. " as customer i dont like see this kind of replies specially because made me retreat my plastic friend specially since a serie of bad experiences with "we say one thing to attrack buyers and after they buy we change our mind".
Bad experiences from us?
If not, then why not give us a break? Why jump the gun? Why assume the worst?
To quote Scott H:

RE: Multiplayer
Posted: Fri Sep 20, 2013 5:05 pm
by Primarchx
What you get with V1 is a fully-formed single player game well worth what they'll be charging. WarfareSims has never said that Multiplayer was a V1 deliverable and only when asked here did they mention that it might be a future release. You buy V1 and get V1. If they say there's going to be a V2 someday, fine, that's cool, when it comes out buy V2. But why would that prevent you from buying V1?
ORIGINAL: Hexagon
I dont think that this is a trivial thing to say "We mean a subsequent release. " as customer i dont like see this kind of replies specially because made me retreat my plastic friend specially since a serie of bad experiences with "we say one thing to attrack buyers and after they buy we change our mind".
And returning to the topic... support teamgames or teams VS AI for me is a good idea, is rare see wargames with this support maybe i can add to this my interest in a turn system if tactical AI is good enough to leave it alone without sending a Typhoon to Las Vegas to play Black Jack [:D]
RE: Multiplayer
Posted: Fri Sep 20, 2013 5:19 pm
by Hexagon
No from you but after bad experiences with "changes" after release the game i use now a politic of dont put money where i dont have clear what i am going to have for my money.
And one thing is buy a game and later update to Gold edition with a small money aportation (like ROP gold) and other BUY a new game paying a full game price when only diference is multiplayer.
RE: Multiplayer
Posted: Fri Sep 20, 2013 6:28 pm
by Primarchx
Well, V1 is V1. If they later release V2, which is only V1+multiplayer, at full price, then feel free to complain or whatever. But until then multiplayer's a feature for another release. You can wait for it, I suppose, or buy V1 and have fun in the meantime.
Frankly I'd wonder how multiplayer would be rigged in a game like Command. I spent the better part of 4 days playing one scenario, say 16hrs. That's at my own speed, with frequent pauses and other in-house hijinx. Realistically how do you play that with 1 or more other people? Sure, you could have smaller games (30min to say 4 hr) that might work better, but this is a real-time game with time compression. It's not WitPAE with daily turns.
Also it appears that WarfareSims has built V1 with multiplayer expansion capacity in mind. Perhaps the 'later release' is a DLC after further development/testing and not a full-up game and technically not a 'patch'.
RE: Multiplayer
Posted: Fri Sep 20, 2013 6:44 pm
by mikmykWS
ORIGINAL: Hexagon
No from you but after bad experiences with "changes" after release the game i use now a politic of dont put money where i dont have clear what i am going to have for my money.
And one thing is buy a game and later update to Gold edition with a small money aportation (like ROP gold) and other BUY a new game paying a full game price when only diference is multiplayer.
Hi Hexagon.
We buy games too so we certainly understand how you feel about this.
The features that stick out in my mind are:
30+ prebuild scenarios
2 Databases (Modern DB3k and Cold War DB) with 1000's of units along with a viewer.
Scenario editor with Database edit capability
Scenario recorder with in game player.
Ability to import imagery into the game.
Slick and intuitive UI
A committed developer group and community that is interested in supporting the game and moving things forward.
Thanks!
Mike
RE: Multiplayer
Posted: Sun Sep 22, 2013 9:57 pm
by ETF
Curious assuming sales are good (which I'm sure they will be!!)will the MP component just be a module/DLC? Will it be stuck to the PBEM format only? This assumes you have got that far in your MP deliberations