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Some AI Blivets

Posted: Fri Feb 15, 2013 5:46 pm
by Symon
Hi Michael. Understand you might not want to touch this one with a 10 foot pole, or even a 12 foot lithuanian. If not, just gimme a shout and tell me to widdle off.

There seems to be some kind of internal code AI 'look ahead', that interferes with dated scripts. Have an AI set with some oddball scripts set to start in 1944 and five active scripts running from Aug 6, 1942 to Aug 30, 1942. When I run the game 'both 'puter' and continuous, I get TFs at Lunga and Tulagi pulling fragments off units that are supposed to be defense units. If I delete these oddball scripts, this doesn't happen. Wierd! Could something like this be happening with AndyMac's whacko results?

Can generate any kind of savegames you want. It's a short time/short map scenario so it shouldn't be hard to see wtf. If ya got a yen to play with this, please pm me with what you want in terms of savegames. I'll post them here, too, so folks don't think we're playing eucre behind their backs.

Ciao, John

RE: Some AI Blivets

Posted: Sat Feb 16, 2013 12:22 am
by PaxMondo
John,
 
Playing eucre is ok, just no tiddly winks.  [;)]

RE: Some AI Blivets

Posted: Sat Feb 16, 2013 12:54 am
by Don Bowen
ORIGINAL: Symon

Hi Michael. Understand you might not want to touch this one with a 10 foot pole, or even a 12 foot lithuanian. If not, just gimme a shout and tell me to widdle off.

There seems to be some kind of internal code AI 'look ahead', that interferes with dated scripts. Have an AI set with some oddball scripts set to start in 1944 and five active scripts running from Aug 6, 1942 to Aug 30, 1942. When I run the game 'both 'puter' and continuous, I get TFs at Lunga and Tulagi pulling fragments off units that are supposed to be defense units. If I delete these oddball scripts, this doesn't happen. Wierd! Could something like this be happening with AndyMac's whacko results?

Can generate any kind of savegames you want. It's a short time/short map scenario so it shouldn't be hard to see wtf. If ya got a yen to play with this, please pm me with what you want in terms of savegames. I'll post them here, too, so folks don't think we're playing eucre behind their backs.

Ciao, John

Just a hint...

Beginning to suspect an issue with scripts that start at the beginning of a scenario but do not have an exact start date specified (i.e. start date is zero). You might try changing any "zeros" to your 420806 date...



RE: Some AI Blivets

Posted: Sat Feb 16, 2013 6:57 pm
by Symon
ORIGINAL: Don Bowen
Just a hint...

Beginning to suspect an issue with scripts that start at the beginning of a scenario but do not have an exact start date specified (i.e. start date is zero). You might try changing any "zeros" to your 420806 date...
Yes Sir, noticed that too., but deleted every other script and it still happens; and only to the 1st raiders (well a couple other units in other scripts). I even pulled them out to their own "move 1st raiders' script and am playing with the Adv Base field. It's not a game stopper, but shooot! Am working with Michael, offline, to see where this is coming from. Will copy you in on our sidebars. Ciao, John.

RE: Some AI Blivets

Posted: Mon Feb 25, 2013 12:57 pm
by Andy Mac
Interested as well