Some AI Blivets
Posted: Fri Feb 15, 2013 5:46 pm
Hi Michael. Understand you might not want to touch this one with a 10 foot pole, or even a 12 foot lithuanian. If not, just gimme a shout and tell me to widdle off.
There seems to be some kind of internal code AI 'look ahead', that interferes with dated scripts. Have an AI set with some oddball scripts set to start in 1944 and five active scripts running from Aug 6, 1942 to Aug 30, 1942. When I run the game 'both 'puter' and continuous, I get TFs at Lunga and Tulagi pulling fragments off units that are supposed to be defense units. If I delete these oddball scripts, this doesn't happen. Wierd! Could something like this be happening with AndyMac's whacko results?
Can generate any kind of savegames you want. It's a short time/short map scenario so it shouldn't be hard to see wtf. If ya got a yen to play with this, please pm me with what you want in terms of savegames. I'll post them here, too, so folks don't think we're playing eucre behind their backs.
Ciao, John
There seems to be some kind of internal code AI 'look ahead', that interferes with dated scripts. Have an AI set with some oddball scripts set to start in 1944 and five active scripts running from Aug 6, 1942 to Aug 30, 1942. When I run the game 'both 'puter' and continuous, I get TFs at Lunga and Tulagi pulling fragments off units that are supposed to be defense units. If I delete these oddball scripts, this doesn't happen. Wierd! Could something like this be happening with AndyMac's whacko results?
Can generate any kind of savegames you want. It's a short time/short map scenario so it shouldn't be hard to see wtf. If ya got a yen to play with this, please pm me with what you want in terms of savegames. I'll post them here, too, so folks don't think we're playing eucre behind their backs.
Ciao, John