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where is doomtrader

Posted: Sun Feb 17, 2013 7:04 pm
by elmerlee
His last post (except 2 of no value) was Feb.3.

Even for Wasttime Games that is not so good.

So--- Time to get to work playing what we have.
I would not mind that if the editor worked but of course it does not.


RE: where is doomtrader

Posted: Sun Feb 17, 2013 10:39 pm
by gwgardner
What's your beef? 1.04 is awesome. One bug, that is easily hotfixable. Even if Wastelands wanted to stop updating the game with 1.04 (and that hotfix) then it would be the best WWII game available. Hopefully they won't stop, and will give us some changes in convoy routing, etc, but anyone who plays this game as is has gotten their money's worth bigtime.

RE: where is doomtrader

Posted: Mon Feb 18, 2013 3:01 am
by baloo7777
ORIGINAL: gwgardner

What's your beef? 1.04 is awesome. One bug, that is easily hotfixable. Even if Wastelands wanted to stop updating the game with 1.04 (and that hotfix) then it would be the best WWII game available. Hopefully they won't stop, and will give us some changes in convoy routing, etc, but anyone who plays this game as is has gotten their money's worth bigtime.
1.04 is awesome. One bug, that is easily hotfixable.

And that easy Hotfix is found WHERE???

RE: where is doomtrader

Posted: Mon Feb 18, 2013 4:51 am
by JLPOWELL
This has been posted elsewhere...

Fix for air units stuck due to supply bug.

In the consts.ini file (found in each scenario folder) change the following using a text editor:
from>>>
[AirUnitsRebase]
SupplyToRebaseUnitType20 = 15
SupplyToRebaseUnitType21 = 15
SupplyToRebaseUnitType22 = 15

to >>>
[AirUnitsRebase]
SupplyToRebaseUnitType20 = 0
SupplyToRebaseUnitType21 = 0
SupplyToRebaseUnitType22 = 0

Wastelands is a pretty small shop (I infer but have no direct knowledge) my guess is well under 10 FTE (full time equivalent) serving what is (unfortunately for us enthusiasts...) a VERY small niche market. Within those constraints I have found Wastelands to be pretty responsive to the customer base on the forums.

ORIGINAL: baloo7777

ORIGINAL: gwgardner

What's your beef? 1.04 is awesome. One bug, that is easily hotfixable. Even if Wastelands wanted to stop updating the game with 1.04 (and that hotfix) then it would be the best WWII game available. Hopefully they won't stop, and will give us some changes in convoy routing, etc, but anyone who plays this game as is has gotten their money's worth bigtime.
1.04 is awesome. One bug, that is easily hotfixable.

And that easy Hotfix is found WHERE???

RE: where is doomtrader

Posted: Mon Feb 18, 2013 7:15 am
by Rasputitsa
Reading Doomtrader's previous posts on the 1.04 beta update tells the story, it seems to me that the attempt to introduce player suggestions into 1.02 and 1.03 caused many problems and the objective now is to get a stable official version 1.04 and stop the flow of problem betas.

The supply issues have consumed a lot of time and firefighting the problem betas took more time, I guess the concentration is now on getting back to a solid version of the game, which we last saw in 1.01. [:)]

RE: where is doomtrader

Posted: Wed Feb 20, 2013 10:29 pm
by borsook79
To answer the OP question, they started working on a new game, being a successor to master of magic. Good news in general, but probably bad for ToF...

RE: where is doomtrader

Posted: Wed Feb 20, 2013 10:35 pm
by baloo7777
Fix for air units stuck due to supply bug.

You were right JLPowell...that was an easy fix...and the game is working well now, even with the GD scenario. Thanks!


RE: where is doomtrader

Posted: Sat Feb 23, 2013 5:19 pm
by doomtrader
The new update is on it's way.

Most probably we will focus on next games on this engine (SWiE, Fall Weiss, "Project Stalin"), but we are not going to abandon the game.

Worlds of Magic is completly different technology settings, etc.

Really Facebook is a place worth to check.

Make this Game Work

Posted: Sun Feb 24, 2013 1:25 pm
by Omnius
ORIGINAL: doomtrader

The new update is on it's way.

Most probably we will focus on next games on this engine (SWiE, Fall Weiss, "Project Stalin"), but we are not going to abandon the game.

Worlds of Magic is completly different technology settings, etc.

Really Facebook is a place worth to check.

doomtrader,
If you expect me to spend my money on any other Wastelands products then you'd better forget those future games and work to make Time of Fury work properly. I could care less about the AI, just make sure all the game functions work properly without us having to hotfix anything. Ironic that SWiE works better than ToF yet has been out only half as long.
Omnius

RE: Make this Game Work

Posted: Sun Feb 24, 2013 1:39 pm
by doomtrader
The patch is on it's way.