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44257

Posted: Tue Feb 19, 2013 5:27 pm
by Phoenix100
Could anyone in Matrix who checks this forum (it's possible, I guess) please give an indication of when patch 4.4.257 is likely to be uploaded? Cheers.

RE: 44257

Posted: Tue Feb 19, 2013 5:38 pm
by Remmes
You really want it bad eh, Phoenix? [;)]

RE: 44257

Posted: Tue Feb 19, 2013 6:15 pm
by Phoenix100
Just hoping there won't be the three week delay we had last time.

RE: 44257

Posted: Tue Feb 19, 2013 8:50 pm
by wodin
Damn your the most impatient man I've ever come across[:)][;)]

RE: 44257

Posted: Tue Feb 19, 2013 11:21 pm
by Erik Rutins
This is the second business day since we received the update, counting yesterday which was officially a national holiday in the US. The installer is well underway and we expect to post it as a public beta within a day or two.

Regards,

- Erik

RE: 44257

Posted: Wed Feb 20, 2013 5:28 am
by dazkaz15
Excellent news.

Thanks Erik

RE: 44257

Posted: Wed Feb 20, 2013 11:10 am
by wodin
Thanks Erik.

RE: 44257

Posted: Wed Feb 20, 2013 11:22 am
by Phoenix100
Thanks Erik!

RE: 44257

Posted: Wed Feb 20, 2013 8:34 pm
by Alchenar
Beta up now.

RE: 44257

Posted: Wed Feb 20, 2013 9:47 pm
by wodin
Cool..just installed.

RE: 44257

Posted: Wed Feb 20, 2013 9:58 pm
by Alchenar
I presume there'll be a feedback thread later, but my intial good and bad impressions are:

1) Cas 'feels' much better. I don't know how it relates to historical levels, but the important thing is the visible difference you can see that it (and the formation code updates) have on the game - attacks are driven through properly, units melt in the face of overwhelming assault, you can actually see HQs in the exploitation phase detailing line companies to clear the objective area.

Altogether it feels like a much more authentic representation of combat (well, as much as watching some squares moving around a map can).

2) Something odd appears to be happening with the final-point formation. I haven't pinned it down yet, but it appears that in some instances final-waypoint formation commands aren't propagating back through the previous waypoints and you have to go back to the form-up waypoint to actually set the formation you want your unit to attack in.