Testing the waters... Guadalcanal, Lokasenna (J) vs nardiajn (A) - No nardiajn (yet!)
Posted: Thu Feb 21, 2013 4:40 pm
Diving into the PBEM world on a whim as the ever-victorious forces of the Japanese Empire against nardiajn on stock Guadalcanal. Sure, it's no campaign game, but I wanted to document my first PBEM in an AAR to see exactly how noobish I still am after a year of playing against the AI.
My opponent, Al, is much newer to the game than I am, and so far we're about 14 turns into the game. I've never played past turn 3 against the AI on this scenario before and aside from Blind Sniper's AAR and the all-too-brief battle between 2 IJ players/1 Allied that ended with the IJN CVs as nothing more than an oil slick, I haven't found much discussion on it so maybe this will also be helpful to somebody else along the way, later on... I plan to take the game as far as possible, both as a learning experience and because it's freaking fun playing against a human instead of the computer. Looking at the reinforcements screens, I'm going to have to be careful. I've played as the Allies against the AI, and the volume of forces available to the USN will crush me if I leave anything vulnerable.
And so, Pregame & Turn 1:
The maps and textboxes within them from M&M vs. Arnhem (tm.asp?m=2540166&mpage=1) were very useful and I've decided to basically follow this plan. I set up amphibious TFs to go collect supply from Ponape, Green Island, Talasea, and Emirau - all of which also happen to have about 500 fuel. I'll pick that up too, if I can.
I sent the 4 APDs to Wewak to pick up the Av. Supp. there, which I originally plan to send to Rabaul until I figure out where exactly I want them. The Zeroes from Lae are sent to Kavieng to provide LRCAP over this TF just in case the Allies have NavS and Nav Attack planes flying out of Moresby, which I have no chance of suppressing yet.
I transfer aircraft from exposed Tulagi to Rabaul and begin evacuating the Av. Supp. unit by air.
I'm eyeing the ships at Shortlands - I don't want them there, but I also don't want to burn the fuel to send them somewhere else just yet.
I'll keep the Horii group in the mountains for now. If he commits more forces to driving me back to Buna, that opens Moresby to an amphibious assault...while if he retreats back to Moresby, maybe I can hit him from land and sea at once. The Guadalcanal (Island of Death) area is simply too exposed for me to hope taking it right now - too much LBA out of Luganville, and out of range of effective air cover from Rabaul.
I wish I had the supplies at Tulagi and Lunga to create midget subs...I notice that I've got access to 8 in the pool, and I'd love to use them as port defense. Maybe if I can sneak enough supply into Tassafaronga later I can manage to create a couple.
August 6, 1942
SS Greenling shoots 6 torpedoes at an xAKL on its way to Ponape (no escorts available from Truk). One hits, but is a dud.
14 Kittyhawks and 8 P-39s out of Moresby bomb the Horii group from 10K for no damage to either side.
Horii group bombards to test the strength of the Aussies and it does not go well. 4 disabled squads for me, nothing for him. I guess we'll just sit tight for now.
My opponent, Al, is much newer to the game than I am, and so far we're about 14 turns into the game. I've never played past turn 3 against the AI on this scenario before and aside from Blind Sniper's AAR and the all-too-brief battle between 2 IJ players/1 Allied that ended with the IJN CVs as nothing more than an oil slick, I haven't found much discussion on it so maybe this will also be helpful to somebody else along the way, later on... I plan to take the game as far as possible, both as a learning experience and because it's freaking fun playing against a human instead of the computer. Looking at the reinforcements screens, I'm going to have to be careful. I've played as the Allies against the AI, and the volume of forces available to the USN will crush me if I leave anything vulnerable.
And so, Pregame & Turn 1:
The maps and textboxes within them from M&M vs. Arnhem (tm.asp?m=2540166&mpage=1) were very useful and I've decided to basically follow this plan. I set up amphibious TFs to go collect supply from Ponape, Green Island, Talasea, and Emirau - all of which also happen to have about 500 fuel. I'll pick that up too, if I can.
I sent the 4 APDs to Wewak to pick up the Av. Supp. there, which I originally plan to send to Rabaul until I figure out where exactly I want them. The Zeroes from Lae are sent to Kavieng to provide LRCAP over this TF just in case the Allies have NavS and Nav Attack planes flying out of Moresby, which I have no chance of suppressing yet.
I transfer aircraft from exposed Tulagi to Rabaul and begin evacuating the Av. Supp. unit by air.
I'm eyeing the ships at Shortlands - I don't want them there, but I also don't want to burn the fuel to send them somewhere else just yet.
I'll keep the Horii group in the mountains for now. If he commits more forces to driving me back to Buna, that opens Moresby to an amphibious assault...while if he retreats back to Moresby, maybe I can hit him from land and sea at once. The Guadalcanal (Island of Death) area is simply too exposed for me to hope taking it right now - too much LBA out of Luganville, and out of range of effective air cover from Rabaul.
I wish I had the supplies at Tulagi and Lunga to create midget subs...I notice that I've got access to 8 in the pool, and I'd love to use them as port defense. Maybe if I can sneak enough supply into Tassafaronga later I can manage to create a couple.
August 6, 1942
SS Greenling shoots 6 torpedoes at an xAKL on its way to Ponape (no escorts available from Truk). One hits, but is a dud.
14 Kittyhawks and 8 P-39s out of Moresby bomb the Horii group from 10K for no damage to either side.
Horii group bombards to test the strength of the Aussies and it does not go well. 4 disabled squads for me, nothing for him. I guess we'll just sit tight for now.
. We're up through September 1 in game turns now, but both out of op-sec and work concerns, I haven't been able to post just yet.