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Problems with amphibious
Posted: Fri Feb 22, 2013 10:47 am
by paolorossi
Sorry for not having with me all info, since I'm in office
I'm playing scenario 1 as allies vs AI
It's 12th december 1941
I'm trying to send a small detachment (Heron Det.) to Ndeni island (near Solomon Islands - 120,143) with amphibious TF (xAP President Coolidge), but I've a warning that TF is not able to disembark everything.
Are there any limitation with small island?
are there any reason?
Many thanks for your help
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 10:56 am
by Oberst_Klink
Ciao Kamerad,
screenshot about the warning? Never had this one; it's on amphibious, the unit in combat mode, any supplies
onboard to (not that it would matter)? What version, patch?
Klink, Oberst
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 11:02 am
by Sardaukar
xAP is civilian liner and thus lacks loading/unloading equipment. If island has very small port (under 2..and even size 2 it can lake long time to get unloaded), ship is not able to unload some heavy equipment. Mainly these are radars, engineering vehicles, motorized support, observation corps stuff etc.
You'd need to bring in unit with Naval Support Squads to help unloading (or enlarge the port with engineers).
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 11:16 am
by paolorossi
Many thanks for very fast answers.
I think the problems is as Sardaukar highlighted. I'll check better when home, but could be (Ndeni is very small and without BF or eng till now)
at this point another question
I have Heron Det. on the island not fully functional but there is
if I bring to another port the portion of the unit what will happen?
I'll have 2 unit for Heron Det.?
Hi Oberts, I can send you the right message this evening. it is in combat mode and with a minimum amount of supplies (I've rescued the unit from a small atoll nearby). As for the version I can send you later on today
Many thanks to both
Paolo
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 11:37 am
by Oberst_Klink
ORIGINAL: Sardaukar
xAP is civilian liner and thus lacks loading/unloading equipment. If island has very small port (under 2..and even size 2 it can lake long time to get unloaded), ship is not able to unload some heavy equipment. Mainly these are radars, engineering vehicles, motorized support, observation corps stuff etc.
You'd need to bring in unit with Naval Support Squads to help unloading (or enlarge the port with engineers).
The au
Xiliary
AP don't land them even in amphibious mode? Not that I noticed, but worth checking out. That could explain some 'weird' stuff I myself experienced.
Klink, Oberst
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 11:42 am
by dr.hal
The Horn Island unit is attached to a "R" restricted command and thus will not be able to be moved by ship. You can airlift it to another Australia Command (that's the command it starts with and you will notice the "R" after it) if you want, but the observer corps unit in it is to "heavy" to be air lifted and thus it will split off. OR you can use political points to change it's command (you will notice it is in yellow and thus it can be changed) to an unrestricted command and thus be able to move it by ship to any other location. It has nothing to do with the size of the port. The port size would only impact the speed at which it loads or unloads. Hal
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 11:44 am
by Sardaukar
ORIGINAL: Oberst_Klink
ORIGINAL: Sardaukar
xAP is civilian liner and thus lacks loading/unloading equipment. If island has very small port (under 2..and even size 2 it can lake long time to get unloaded), ship is not able to unload some heavy equipment. Mainly these are radars, engineering vehicles, motorized support, observation corps stuff etc.
You'd need to bring in unit with Naval Support Squads to help unloading (or enlarge the port with engineers).
The au
Xiliary
AP don't land them even in amphibious mode? Not that I noticed, but worth checking out. That could explain some 'weird' stuff I myself experienced.
Klink, Oberst
xAK/xAP= civilian ship pressed to military service. They do not have loading/unloading equipment like AK/AP or integral landing crafts like AKA/APA.
It doesn't help much either way if ship is not capable or port not large enough for these ships. Only Japanese can do good amphibious landings with them during first 4 months due to Japanese landing bonus.
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 12:24 pm
by paolorossi
I used political points to attach it to another HQ, so I was able to embark on a TF
the problem is that I can't desembark it all
Many thanks
Paolo
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 12:35 pm
by Oberst_Klink
ORIGINAL: Sardaukar
ORIGINAL: Oberst_Klink
ORIGINAL: Sardaukar
xAP is civilian liner and thus lacks loading/unloading equipment. If island has very small port (under 2..and even size 2 it can lake long time to get unloaded), ship is not able to unload some heavy equipment. Mainly these are radars, engineering vehicles, motorized support, observation corps stuff etc.
You'd need to bring in unit with Naval Support Squads to help unloading (or enlarge the port with engineers).
The au
Xiliary
AP don't land them even in amphibious mode? Not that I noticed, but worth checking out. That could explain some 'weird' stuff I myself experienced.
Klink, Oberst
xAK/xAP= civilian ship pressed to military service. They do not have loading/unloading equipment like AK/AP or integral landing crafts like AKA/APA.
It doesn't help much either way if ship is not capable or port not large enough for these ships. Only Japanese can do good amphibious landings with them during first 4 months due to Japanese landing bonus.
That explains the 'weird' refusal to land certain units in the past; thanks Kamerad Mannerheim!
Klink, Oberst
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 12:55 pm
by Alfred
ORIGINAL: teseo tesei
I used political points to attach it to another HQ, so I was able to embark on a TF
the problem is that I can't desembark it all
Many thanks
Paolo
This is not a bug. Sardauker has already given the correct answer.
In fact there is no problem here at all. What you are experiencing is a failure to understand logistics. You need to go back and read pages 109 -128 of the manual because the importance of understanding logistics becomes greater as the war proceeds.
Alfred
RE: Problems with amphibious
Posted: Fri Feb 22, 2013 3:01 pm
by paolorossi
Many thanks for all of you for your comments
fortunately i've made a mistake at day number 5, so I'll have time to read again carefully the manual and other threads on the forum
again many thanks for your support and help
Paolo
RE: Problems with amphibious
Posted: Sun Feb 24, 2013 3:06 pm
by btd64
Had similar problem several games ago. turned out Naval suport was needed to unload larger items. Cheers

RE: Problems with amphibious
Posted: Sun Feb 24, 2013 6:45 pm
by paolorossi
ORIGINAL: General Patton
Had similar problem several games ago. turned out Naval suport was needed to unload larger items. Cheers
Many thanks for your help. much appreciated. everyday there is something new to discover
Paolo
RE: Problems with amphibious
Posted: Sun Feb 24, 2013 11:22 pm
by JeffroK
As teseo was able to load the unit (a bit surprised but....) he would expect to be able to land them.
I would assume that the infantry squads would unload but the 18pdrs would stay on board.
RE: Problems with amphibious
Posted: Sun Mar 10, 2013 11:33 pm
by rms1pa
18pdrs would stay on board.
also some devices(radars,sound detectors) and large squads (observers,motorized anything). these need a level 1 or 2 port plus naval support.
i love those NZ engineer companies. just engineers plus support. land anywhere off of anything.
rms/pa