Crash while testing Nato Counters
Posted: Fri Feb 22, 2013 10:06 pm
I was testing the nato counters, because well, i needed something with a different subpart that 11, 13, 14, 15 and 16 to show up on the side of a unit. That is, it was neither, artillery, panzer, nor parts I-III of an infantry/cavalry division.
So knowing that probably somebody else was going to make a nato counter, sooner or later, and not wanting mine to be overwritten by theirs, i chose a high number, 400, to make the nato counter from.
Well, as soon as the map got to the place where this unit with the new subpart was supposed to be, i got an index out of range error.
So obviously 400 must be too high a number. What number should one set, to avoid someone else overwriting it with a different natocounter later?
So knowing that probably somebody else was going to make a nato counter, sooner or later, and not wanting mine to be overwritten by theirs, i chose a high number, 400, to make the nato counter from.
Well, as soon as the map got to the place where this unit with the new subpart was supposed to be, i got an index out of range error.
So obviously 400 must be too high a number. What number should one set, to avoid someone else overwriting it with a different natocounter later?