Considering to buy - questions
Posted: Wed Mar 13, 2013 3:20 pm
I'm considering to buy new operational level wargame, and TOAW3 is strong contender. However I demand comprehensive and thorough manual which explains me everything I need to know to understand and play the game. But according this topic, it could fail there. I have read tutorials are outdated, but heyhellowhatsnew (forum user name) had other difficulties too. Did he miss something in the manuals, or are manuals really lacking?
I'd also like to know about scenario sizes. I prefer small maps with few counters as in Battle Isle, Panzer General, and Panzer Corps series. Does TOAW3 deliver such scenarios? How many?
What about historical accuracy? I remember from TV about American Civil War that one Union commander had significant advantage over his Confederation counterpart, but he hadn't balls to attack. Is this delay scripted for the AI in related scenario? Can I burn Moscow before handing it over to Napoleon? Can I tell finnish artillery and Stukas to target motorized barges (instead tanks) in order to prevent T-34s crossing the river?
One of the greatest things I have experienced in wargames is player is not alone, but he has AI controlled allies (Battle Isle 3, Jagged Alliance 2, Pathway to Glory). Does TOAW3 have that?
As I understand supply and logistics, some hexes are sources and delivery is described as numbers over other hexes. What would I need to do in order to keep my own supply open and block those of the enemy? Is air supply modelled, and what player needs to do to keep Dakotas or JU-52s flying?
Comparison to JTCS and WITE: what is better in TOAW3, and what is not? Broad scale of the wars over broad scale of time... anything else?
Previous discussion
I'd also like to know about scenario sizes. I prefer small maps with few counters as in Battle Isle, Panzer General, and Panzer Corps series. Does TOAW3 deliver such scenarios? How many?
What about historical accuracy? I remember from TV about American Civil War that one Union commander had significant advantage over his Confederation counterpart, but he hadn't balls to attack. Is this delay scripted for the AI in related scenario? Can I burn Moscow before handing it over to Napoleon? Can I tell finnish artillery and Stukas to target motorized barges (instead tanks) in order to prevent T-34s crossing the river?
One of the greatest things I have experienced in wargames is player is not alone, but he has AI controlled allies (Battle Isle 3, Jagged Alliance 2, Pathway to Glory). Does TOAW3 have that?
As I understand supply and logistics, some hexes are sources and delivery is described as numbers over other hexes. What would I need to do in order to keep my own supply open and block those of the enemy? Is air supply modelled, and what player needs to do to keep Dakotas or JU-52s flying?
Comparison to JTCS and WITE: what is better in TOAW3, and what is not? Broad scale of the wars over broad scale of time... anything else?
Previous discussion


