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Vic or anyone is this possible?

Posted: Sun Mar 17, 2013 11:38 am
by wodin
Is the engine set up in away I could do a mod at Coy level 250m or 500m hex..maybe three turns for daylight (morning\noon\evening) and one turn for night, during Soviet winter just two turns daylight.

Any thoughts? Possibly going for a Streets of Stalingrad scenario...

RE: Vic or anyone is this possible?

Posted: Mon Mar 18, 2013 7:08 pm
by wodin
Vic???

RE: Vic or anyone is this possible?

Posted: Mon Mar 18, 2013 11:14 pm
by ernieschwitz
Honestly Wodin, I think that ATG is your best friend in this respect. While there are certain things that cannot be simulated... as range over 500m by rifles. The problem in the ATG is the same in the DC-series. Line of sight is not simulatable. In the DC-series it gets alittle worse if you are going to try it. Since it doesn´t have a date system that can be abstracted, which ATG does. That is 1 turn = 1 day minimum in DC-series.

RE: Vic or anyone is this possible?

Posted: Tue Mar 19, 2013 6:20 am
by wodin
Hmm..OK mate. With ATG I'd have to use the arty rules to simulate rifle fire so in effect the game would think all counters are really arty units I suppose..

Thanks mate!

RE: Vic or anyone is this possible?

Posted: Tue Mar 19, 2013 6:32 am
by Vic
The engine has been designed for operational games, but I think lower level can be simulated as well. I my self however would not go under 1 km / company level. However I guess in difficult terrain effective ranged fire is neglible. I mean how often is infantry shooting at eachother from 500 meters distance in ww2? especially in urban fighting? i think it could work. The editor isnt easy though, but in DCWTP there have been at least 2 players I have seen creating their own new OOBs succesfully, one of them is the already available Tannenbaum blitz scenario.

Best,
Vic