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Recent AAR glossary
Posted: Mon Mar 18, 2013 12:46 pm
by rmonical
Sadly, I cannot read every word of every post and am hoping kind folks will bring me up to speed on unfamiliar terms and concepts.
What is chaining? Does it still work in v27?
What was the fort nerf referenced in one of the AARs?
What is the AP Bug referred to in the Michael T-Pelton AAR circa 1943?
RE: Recent AAR glossary
Posted: Mon Mar 18, 2013 7:56 pm
by Michael T
Here is a link to the HQ/AP bug that has stalled my game with Pelton. And is now affecting Pelton V Bobo.
tm.asp?m=3254415
Forts used to build at a faster rate. They have now been slowed down and there are now certain requirements before they reach certain levels.
I don't know much about chaining, never used it.
RE: Recent AAR glossary
Posted: Mon Mar 18, 2013 9:33 pm
by HITMAN202
The only "chaining" MT does involves putting 100 lbs of it tightly around his opponents in ten feet of water. By the way, it doesn't matter what side his opponents choose.... the Soviets die quickly, the Germans slower, but more painfully. Bobo is going at it for the third time against MT as the Soviets. I hear Bobo has a blow torch. Problem is it doesn't work well under water. [:D][:D][:D]
RE: Recent AAR glossary
Posted: Sun Mar 31, 2013 4:01 am
by Akmatov
I have come across references to 'chaining' and 'muling' - no clue what is meant, but apparently 'chaining' is/was some sort of technique (gamey?) that is/was very successful. Would like to know the answer to your question also.
?
RE: Recent AAR glossary
Posted: Sun Mar 31, 2013 4:26 am
by HITMAN202
My understanding of chaining is that it involves two HQBUPs, back to back on consequtive turns. The benefit of one HQBUP linked (chained) to another the following turn allows for a greater breech of a defensive line and subsequent isolation. In the past HQBUP's could be made 25 hexes from railheads and chaining was devestating.
RE: Recent AAR glossary
Posted: Thu Apr 25, 2013 2:35 pm
by javats
late to comment, but shouldn't that be called a panzer attack-in-column ?? [:-], granted a HQBUP 25 hexs is a little too much
RE: Recent AAR glossary
Posted: Thu Apr 25, 2013 11:16 pm
by Peltonx
ORIGINAL: rmonical
Sadly, I cannot read every word of every post and am hoping kind folks will bring me up to speed on unfamiliar terms and concepts.
What is chaining? Does it still work in v27?
What was the fort nerf referenced in one of the AARs?
What is the AP Bug referred to in the Michael T-Pelton AAR circa 1943?
Muling does not work any more. Poeple have been using airfield bugs to keep panzers at
50 MP's turn after turn after turn.
3.0
tm.asp?m=3307918
2.0
tm.asp?m=3206706
1.0
tm.asp?m=3115416
MT found posted the issues and should not be looked on as a person using them.
He was nice enough to post info in tech area.
RE: Recent AAR glossary
Posted: Fri Apr 26, 2013 12:41 pm
by javats
Thanks for the info
I feel like I have been robbed of my german victories [:(]
It is good they have been found and will be fixed and also the German Manpower issue.
I really like this game but it drives me crazy sometimes. happy I not the developers.
I wonder what issues are yet to found for the Soviets.
RE: Recent AAR glossary
Posted: Sat Jun 01, 2013 9:17 am
by Banori
Big found Michael T !
from time to time i read in the forum. there are many "things", vou have found . Hut ab ( i raise my hat). I thinks ist very late to say that, but is inetresting to read the forum, for news for a player like me who plays only from time to time. I think this game is too big to me. so much you must keep in mind every turn.
But it is the best ww2 game i ever played or that i knew