Attacking in TOAW III
Posted: Thu Mar 28, 2013 11:55 pm
Hi there,
I restarted my attempts to play TOAW III, and at the moment, I cannot figure out how to plan a good attack as strange as that sounds. I was hoping that someone could verify and clarify some things for me.
In a combat round, the attacker's value is obviously his the combination of his attack values, but what is it for the defender?
So say if the definding unit has values of 2AP+30AT ATTK /4 DEF does that mean during a combat round, the value used to calculate damage to the defender and retreat chance is the 4 while the repulsion of the attacker will come solely from the attack value of the defender? So if a infantry unit attacks our defender, it will most likely overrun it with low losses while an armored unit will most likely fail due to the high amount of damage caused.
Continuing off the first question, when a tile grants a bonus like 200%AP/AT doesn't that apply to the attack value and not the defensive value? Does the FORT value apply to the defense value?
Would that mean a forest tile(200%AP 15%FORT) only slightly improves the defender's chances for survival, but makes it difficult to attack due to the attacker having to deal with double the amount of firepower? Assuming that the attacker's forces are only made of infantry.
On top of that, how does the attacker's starting tile and position effect the battle? I know that attacking from rivers inflict a penalty to attack but what about other tiles? If I were to attack a village from a clear tile, would it be more difficult than attacking a village from a forest tile?
I restarted my attempts to play TOAW III, and at the moment, I cannot figure out how to plan a good attack as strange as that sounds. I was hoping that someone could verify and clarify some things for me.
In a combat round, the attacker's value is obviously his the combination of his attack values, but what is it for the defender?
So say if the definding unit has values of 2AP+30AT ATTK /4 DEF does that mean during a combat round, the value used to calculate damage to the defender and retreat chance is the 4 while the repulsion of the attacker will come solely from the attack value of the defender? So if a infantry unit attacks our defender, it will most likely overrun it with low losses while an armored unit will most likely fail due to the high amount of damage caused.
Continuing off the first question, when a tile grants a bonus like 200%AP/AT doesn't that apply to the attack value and not the defensive value? Does the FORT value apply to the defense value?
Would that mean a forest tile(200%AP 15%FORT) only slightly improves the defender's chances for survival, but makes it difficult to attack due to the attacker having to deal with double the amount of firepower? Assuming that the attacker's forces are only made of infantry.
On top of that, how does the attacker's starting tile and position effect the battle? I know that attacking from rivers inflict a penalty to attack but what about other tiles? If I were to attack a village from a clear tile, would it be more difficult than attacking a village from a forest tile?