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The Courage Card

Posted: Mon Apr 01, 2013 11:18 pm
by Bismarck2761
I find this a very useful card. If a sector of the front is quiet and Command Points otherwise go to waste, play on formations to get their morale up. Great for the minor Axis Allies. Fewer generals have Promotions, which is potentially of greater value, as it raises experience. I find myself rotating divisions peroidcally to commands that can raise experience (Promotions) and then back to generals whose points are better spent raising morale. Most generals (all?) can play Courage.

RE: The Courage Card

Posted: Tue Apr 02, 2013 10:42 am
by Hugolin
I quite like the 'Care for Troops' card... Raising readiness is useful after a few battles. And it raises morale...

RE: The Courage Card

Posted: Tue Apr 02, 2013 7:22 pm
by Keunert
reassigning units cost pp and command points. i think it costs readiness too. i am not sure if it is worth all those penalties.

RE: The Courage Card

Posted: Wed Apr 03, 2013 4:18 pm
by Bismarck2761
I do the "Swaps" when both HQs are are 1 or 0 Command Points -- a common technique when you want to reassign (including, for example, to OKH, which commonly occurs). I haven't worried about the readiness hit. Readiness returns promptly. Moral and Experience are hrder to raise.

I do a lot of reassigning of units - probably because of bad play. :-)

Yes, Care is superior to Courage, but not as ubiquitous.