Page 1 of 1
End Of Campaign/Operation
Posted: Thu Apr 04, 2013 10:47 pm
by Tejszd
Noticed that LSA for campaigns and or operations after the last battle does not save like in WAR/TLD.
Supposedly some like to replay the last battle (over and over...). Myself I prefer the saved data as the last battle will rarely really change the whole campaign or operation and I can compare how I did each time later (without having to fight the last battle to get the results for whole campaign/operation).
What is your preference?
1) save the campaign/operation after the last battle (like TLD/WAR)
2) do not save after the last battle (like LSA)
RE: End Of Campaign/Operation
Posted: Fri Apr 05, 2013 9:23 am
by Renato
I prefer 1) save the campaign/operation after the last battle (like TLD/WAR)
RE: End Of Campaign/Operation
Posted: Wed Sep 24, 2014 9:20 pm
by Tejszd
Bump: If more people agree it increases the odds about how future releases will work and may get LSA changed if it receives another patch
RE: End Of Campaign/Operation
Posted: Sat Nov 08, 2014 6:41 am
by STIENER
get something changed now in LSA???? laughable [:D] and a damn shame [:(]
RE: End Of Campaign/Operation
Posted: Thu Jan 07, 2016 2:48 am
by Tejszd
Looks like you were right Stiener as it's been over a year now since you posted and Matrix hasn't bothered to address the outstanding issues [8|]
RE: End Of Campaign/Operation
Posted: Fri Jan 08, 2016 1:57 am
by Stwa
ORIGINAL: Tejszd
Looks like you were right Stiener as it's been over a year now since you posted and Matrix hasn't bothered to address the outstanding issues [8|]
Gosh, a whole year. Do you really want Steve working on LSA? Matrix supports a lot of great games, and perhaps Steve can be used best elsewhere?
RE: End Of Campaign/Operation
Posted: Fri Jan 08, 2016 4:03 am
by Tejszd
Yes I would like Matrix/Steve to create a last patch for WAR/TLD and LSA to fix the remaining bugs/issues....
I have played the original Atomic CC games since their release; 1996-2000 and still have CC5 installed today for the mods.
CC1/2 were retired fairly quickly as I liked CC3/4/5 more due to all the enhancements.
CC3 was retired when its mods were converted/moved to COI.
CC4 lasted a while as it had a couple unique mods; Kreta and Winter War but it gave way for CC5 and the huge number of mods made for it.
CC5 is still installed today as not all its mods have been converted/moved to a newer CC but they are slowly being converted as WAR or TLD are a better platform for the mods as CC5 never rec'd a fully tested patch before Atomic shutdown.
So I do believe WAR/TLD offer some improvements in features/stability over CC5 but there are still outstanding issues;
tm.asp?m=3387394
LSA has the most features and is my favorite Matrix CC but unfortunately CC5 mods are not easily converted/moved to it. And like WAR/TLD there are still outstanding issues;
tm.asp?m=3716292
The above 3 games allow direct H2H play WITHOUT going through the Matrix lobby like PiTF and GtC which seems to be problematic.
If they can not make these re-releases based on the Atomic code almost perfect how can I believe/trust them to make a whole new game and fix/support all the new issues it will have???
RE: End Of Campaign/Operation
Posted: Fri Jan 08, 2016 4:36 pm
by CGGrognard
1) save the campaign/operation after the last battle (like TLD/WAR)
I too like to see the overall results, and would love to have the ability to easily compare them to past battles, operations and campaigns.
RE: End Of Campaign/Operation
Posted: Thu Apr 14, 2016 1:39 am
by mickxe5
My ideal is an auto-save function that archived every battle in an op/camp. Replays of those archived battles would also be scored against the original results as well as a running average. I'd also like an auto-upload for stats so players could compete against each others scores in battles, ops & camps. There should be a repository for player made scenarios. And dammit, if vehicles can navigate autonomously from LA to NY then why cant the game learn to compete with the player ?
RE: End Of Campaign/Operation
Posted: Sun Sep 25, 2016 10:43 pm
by Tejszd
good comments mickxe5!