An easier way to determine where a unit can\cannot see?
Posted: Fri Apr 05, 2013 9:17 pm
One thing I've always found it hard to do in CC is determine height differences in the terrain. I'm always hitting V to target and moving the mouse around to see everything that I can hit from that position.
Is there a way to improve this in CC? Maybe a grid-heightmap that you can display if you hold down CTRL or something? Or if I have a unit selected, holding something down would display a colored red-green circle all the way around the map so I can determine what I can see with this unit.
Is there a way to improve this in CC? Maybe a grid-heightmap that you can display if you hold down CTRL or something? Or if I have a unit selected, holding something down would display a colored red-green circle all the way around the map so I can determine what I can see with this unit.
