Time of Fury v1.04 Update
Posted: Tue Apr 09, 2013 11:07 am
Matrix Games and Wastelands Interactive (www.wastelands-interactive.com) announce the release of the 1.04 update for the WWII grand strategy wargame Time of Fury.
The v1.04 update contains numerous correction in terms of supply distribution (e.g. for air units), AI improvements (now the AI uses Nuclear Bombs more aggressively), and events settings. The update also includes game play balancing, new features like nukes are now acquired every four months instead of each month (moddable) and most importantly, compatibility with the latest Windows 8 Operating System.
Check below the full change list:
v1.04 – April 9, 2013
Fixes
•Fixed supply distribution problems for air units.
•Deleted ghost fleet in Fall Gelb campaign causing the game to crash.
•ChangeSMP event's method now correctly changes the values of SMP.
•Entrenchment bonus now removed just after the unit has moved, not at the end of turn.
•Game can be always running in Quick Start mode as Allies.
•Fixed display of the Defenders effective strength value.
•Fixed supply distribution problems.
Events
•Added new method for events Hex.AddFrozenLandUnitAndPassControlOverHexIfEmpty (int hexX, int hexY, int countryID, int unitType, int unitLevel, int unitStrength, int turnsfrozen, name).
Game Play
•Soviet effectiveness reduction impact decreased by 50% and probability to recover increased 3 times.
•Winter War most probably end after Soviets capture of Helsinki or Vyborg. (715)
•Soviets social unrest now will gain 50% hit (was 10%) if Winter War peace won't be accepted. (335)
Features
•Nukes are now acquired every four months instead of each month (moddable).
•Nuclear report added to the reports.
Fixes
•AI now uses the Nuclear Bombs more eagerly.
v1.03
Fixes
•Fixed problems with wrong assigned movement costs.
•Number of people and equipment in units now displayed correctly.
•Fleets without any naval units assigned are now automatically disbanded at the end of the turn.
•Fixed problems with calculating terrain type modifiers for defenders.
•Improved issues with wrong display of the fog of war.
•Some fixes with the stability.
•Fixed display of air superiority.
Gameplay
•Now if a unit is returned to the force pool with a commander, then the commander is reassigned from the unit.
• Changed supply schedule, now convoys are performed after selecting supply sources by units.
•It is now possible to see full description for all events
Features
•It is possible now that the Disembark will fail every time a unit will try to unload from a sea zone where enemy fleet has got advantage.
GUI
•If a unit is hidden under the Fog of War, then clicking on a hex with that unit does not reveal Unit Panel.
Other
•If unit has got -1,-1 coordinates assigned it is always put into the reserve, even if the proper value is not entered.
•Windows 8 compatibility
The v1.04 update is comprehensive and will bring all versions of Time of Fury to v1.04.
To download the update, players can run “Check for Update” via the game menu or download it directly from the game’s download page here
Get more information on Time of Fury from its official product page.
The v1.04 update contains numerous correction in terms of supply distribution (e.g. for air units), AI improvements (now the AI uses Nuclear Bombs more aggressively), and events settings. The update also includes game play balancing, new features like nukes are now acquired every four months instead of each month (moddable) and most importantly, compatibility with the latest Windows 8 Operating System.
Check below the full change list:
v1.04 – April 9, 2013
Fixes
•Fixed supply distribution problems for air units.
•Deleted ghost fleet in Fall Gelb campaign causing the game to crash.
•ChangeSMP event's method now correctly changes the values of SMP.
•Entrenchment bonus now removed just after the unit has moved, not at the end of turn.
•Game can be always running in Quick Start mode as Allies.
•Fixed display of the Defenders effective strength value.
•Fixed supply distribution problems.
Events
•Added new method for events Hex.AddFrozenLandUnitAndPassControlOverHexIfEmpty (int hexX, int hexY, int countryID, int unitType, int unitLevel, int unitStrength, int turnsfrozen, name).
Game Play
•Soviet effectiveness reduction impact decreased by 50% and probability to recover increased 3 times.
•Winter War most probably end after Soviets capture of Helsinki or Vyborg. (715)
•Soviets social unrest now will gain 50% hit (was 10%) if Winter War peace won't be accepted. (335)
Features
•Nukes are now acquired every four months instead of each month (moddable).
•Nuclear report added to the reports.
Fixes
•AI now uses the Nuclear Bombs more eagerly.
v1.03
Fixes
•Fixed problems with wrong assigned movement costs.
•Number of people and equipment in units now displayed correctly.
•Fleets without any naval units assigned are now automatically disbanded at the end of the turn.
•Fixed problems with calculating terrain type modifiers for defenders.
•Improved issues with wrong display of the fog of war.
•Some fixes with the stability.
•Fixed display of air superiority.
Gameplay
•Now if a unit is returned to the force pool with a commander, then the commander is reassigned from the unit.
• Changed supply schedule, now convoys are performed after selecting supply sources by units.
•It is now possible to see full description for all events
Features
•It is possible now that the Disembark will fail every time a unit will try to unload from a sea zone where enemy fleet has got advantage.
GUI
•If a unit is hidden under the Fog of War, then clicking on a hex with that unit does not reveal Unit Panel.
Other
•If unit has got -1,-1 coordinates assigned it is always put into the reserve, even if the proper value is not entered.
•Windows 8 compatibility
The v1.04 update is comprehensive and will bring all versions of Time of Fury to v1.04.
To download the update, players can run “Check for Update” via the game menu or download it directly from the game’s download page here
Get more information on Time of Fury from its official product page.