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IGoUGo or WeGo?
Posted: Fri Apr 12, 2013 7:42 pm
by Capt Cliff
Which system is the Decisive Campaigns series? IgoUgo or WeGo?
RE: IGoUGo or WeGo?
Posted: Sat Apr 13, 2013 2:18 am
by Keunert
I go you go
RE: IGoUGo or WeGo?
Posted: Sat Apr 13, 2013 12:58 pm
by Hugolin
But wherever you go, expect a lot of Russians! [:)]
RE: IGoUGo or WeGo?
Posted: Sat Apr 13, 2013 2:36 pm
by Capt Cliff
ORIGINAL: Keunert
I go you go
Bummmer. Will no one recreate the V4V series games?? Bleh!
RE: IGoUGo or WeGo?
Posted: Mon Apr 15, 2013 1:32 am
by LiquidSky
The IgoUgo in this game works. The main problem I see from IgoUgo games is that the time scale is wrong for the scale of units. The reality is, one side or the other will have the initiative at different times. An attacker can usually expect some time to go by before the enemy can react to his attack.
The problem with WeGo is it becomes somewhat random. You get units that 'run' into each other. You get units that move in silly directions while attacks are going on. And usually devolve into one side attacking the other in one area of the front while the reverse occurs in another. Which might as well be done by IGoUgo.
If your time scale is fine enough....then the defender can still react to an offensive by pushing stuff in the way, or retreating to new lines.
Case Blue uses 2 day turns for a divisional sized attack game. That works well.