ORIGINAL: baloo7777
I placed a Tac air unit on a British controlled island (84,39) near The Shetlands Sea Zone to threaten Axis AI incursions into the Northern North Sea Area. The unit is needed elsewhere now. When I tried to rebase it I found it was unsupplied for 3 turns. I could not Strategic move it either. I have 2 CA's in the Shetland Trench Sea Zone and a couple BB's, CA's, and CV's in a fleet stationed for about 6 turns in the Northern north Sea zone. I do not have air superiority in that area, but neither does the Axis AI. I also have a Tac air and a fighter unit protecting the Scapa Flow base. About every other turn the Axis AI sends subs and/or a CA (raider I assume) into the northern North Sea area, then retreats after air attacks from the CV's (I am using precious PP's to keep planes onboard from losses). How do I supply the Tac air unit so I can withdraw it? Why isn't it supplied to begin with?
I think this is the same problem that has come up in the discussion on naval action in the Med.
http://www.matrixgames.com/forums/tm.asp?m=3305671
See Post 21, I had the same problem with trying to place Italian units on Italian owned islands off the coast of Turkey.
Problem : Supply from ships does not seem to work for units on island hexes that you
own (note the distinction between owned and controlled)
The Italian owned 4 hex island has a landing beach, but the Axis does not get the option to disembark on this hex, so the Allies can invade and land on the island beach hex, with a ground unit ashore, they have
control and can re-base air units and get sea supply from fleets in the adjacent sea zone. The Axis cannot supply, or defend their own island.
Solution : Wastelands to fix sea supply and amphibious landings to owned hexes, or maybe ........
Thinking last night, so not fully worked it out, but the idea is to represent small island harbours, not ports, just the small harbours that all inhabited islands have. The same effect happens for the Channel Islands and some small islands off the West French Coast. There are landing beaches on these islands (not on Shetland unfortunately), but the owning country can't use them.
However, you can place a Mulberry harbour on the landing beaches in owned hexes, so I have placed an Italian Mulberry harbour on the beach hex of the 4 hex Italian island, renamed it 'Port Hope', I can now re-base an air unit on the island, in supply.
Now the detail, which I haven't fully worked through. The Mulberry harbour icon represents the ground defence unit for the island and the strength of the unit needs to be edited in the 'const' file to make it more realistically a brigade, or division sized unit, maybe reduce the level of supply it provides. The time the mulberry harbour lasts needs to be extended, the cost can be readjusted, or payment off-set in PP adjustments in F12.
These are small harbours, bringing in basic supplies in small coastal ships, no convoys, warships cannot dock here, no ship repair, so however you balance out the PP cost, it is to cover the preparation and maintenance of a small harbour, perhaps on a 6 game month basis, to be renewed after that time.
This idea is mainly for use by the Axis side which will probably not be using Mulberry harbours in the normal sense. I need to test whether this can be altered in the national 'const' files, which leaves the Allied use of Mulberry harbours for major invasions untouched. I think there is a house rule and/or 'const' file adjustments which will bring a small harbour feature into these islands.
None of this helps you in the Shetlands, as there is no landing beach, the only supply you might get there, is air supply. If you can get enough bombers in range on the mainland, to get enough supply on the island to re-base the trapped air unit. I chose to disband my isolated air unit and rebuild a new one, you can compensate for the PP loss through F12, or write it off to experience.
A longer term fix is to edit the scenarios to put landing beach hexes on all the island groups so that the modified mulberry harbour (small island harbour) option can be used. [:)]