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lack of time problem
Posted: Wed Apr 24, 2013 5:31 pm
by RollsRoyce031
Hello!
When i ask my troopes to attack, some time , lack of time appear fallowed by bunkering down, some other times, my orders seems to be forgotten... that one problem.
the seccond is: In hofen ho down if the Bn.405 is mooved it causes a game crash.
I hope this will be usefull for some one.
RE: lack of time problem
Posted: Wed Apr 24, 2013 11:10 pm
by Arjuna
RollsRoyce031,
What build are you running?
RE: lack of time problem
Posted: Fri Apr 26, 2013 10:44 am
by RollsRoyce031
v. 4.4.260
Looks like the lack of time problem is associated with the destination order in a cytie or the path through a forest, but it is not certain.
The forgotten orders probleme is realy rare.
RE: lack of time problem
Posted: Fri Apr 26, 2013 11:52 am
by RollsRoyce031
Dammit i have goods screenshots but i am too new on this forum to post the links... I can give it with a mail if you want. Just ask.
RE: lack of time problem
Posted: Fri Apr 26, 2013 10:26 pm
by Arjuna
Yeh send them to support[at]panthergames[dot]com.
RE: lack of time problem
Posted: Sat Apr 27, 2013 9:28 am
by Renato
ORIGINAL: RollsRoyce031
.....
The forgotten orders probleme is realy rare.
For me is pretty common!
RE: lack of time problem
Posted: Tue Apr 30, 2013 9:35 pm
by RollsRoyce031
Others bug report:
- After an attack when the hq and arty are joining troops, they don't correctly avoid (bypass) ennemis
- Old autosaves don't suppress themself
- After an attack order and before the attack is executed, sometimes, it is impossible to modify the "assault at:" (it appears grey)
RE: lack of time problem
Posted: Tue Apr 30, 2013 11:33 pm
by Arjuna
Thanks for providing that save. I took a look at it and was quickly able to determine the problem. We had added some code a while back to exempt human controlled forces from slipping the attack timings during the planning phase. This was designed to prevent any assigned HHour from being moved.
In this case the actual planned duration was more than the duration estimated when placing the order. It's like the commander saying it should take four hours but when the staff do their detailed analyses they can see that it will take five hours. So more time was needed. No HHour had been set by the player so it should have been able to slip. I have changed the code so that it will do so provided no HHour is set by the player. I have also added an extra 30 minutes to the attack duration when it does it's initial estimate.
NOTE if you do set a HHour then I recommend you extend the end time as well.
This change will be in the patch #4.

RE: lack of time problem
Posted: Wed May 01, 2013 12:26 am
by Arjuna
I have a question for you all.
At the moment when the user sets an HHour it is set in stone. This places a fair burden on the user to estimate enough time. Would you rather instead have the HHour set but enable the AI to automatically slip it for you. This will mean that you would have to manually reset the HHour of any other attacks that you were trying to coordinate with. We can popup a message but it will then be up to you to either reset or accept that the other attacks will no longer be starting their assault at the same time.
RE: lack of time problem
Posted: Wed May 01, 2013 3:38 am
by loyalcitizen
ORIGINAL: Arjuna
I have a question for you all.
At the moment when the user sets an HHour it is set in stone. This places a fair burden on the user to estimate enough time. Would you rather instead have the HHour set but enable the AI to automatically slip it for you. This will mean that you would have to manually reset the HHour of any other attacks that you were trying to coordinate with. We can popup a message but it will then be up to you to either reset or accept that the other attacks will no longer be starting their assault at the same time.
Better to have the AI slip the HHour automatically. We humans can't see all the Ones and Zeroes, so we need the AI help to let us know when we haven't allotted enough time.
I really miss being able to order an In-Situ Attack. They prevented a lot of jockeying around prior to HHour, which nowadays creates all these delays while units form up. Any chance In-Situ Attacks can return?
RE: lack of time problem
Posted: Wed May 01, 2013 5:34 am
by Renato
I prefer the AI automatically slips it.
RE: lack of time problem
Posted: Wed May 01, 2013 11:00 pm
by Deathtreader
ORIGINAL: Arjuna
I have a question for you all.
At the moment when the user sets an HHour it is set in stone. This places a fair burden on the user to estimate enough time. Would you rather instead have the HHour set but enable the AI to automatically slip it for you. This will mean that you would have to manually reset the HHour of any other attacks that you were trying to coordinate with. We can popup a message but it will then be up to you to either reset or accept that the other attacks will no longer be starting their assault at the same time.
I would prefer the AI automatically slip in those instances == As long as there are no additional penalties (like command delays) when resetting the HHour of any other coordinated attacks.
Rob.
RE: lack of time problem
Posted: Wed May 01, 2013 11:56 pm
by Arjuna
No, no additional delays in doing so.
RE: lack of time problem
Posted: Thu May 02, 2013 4:09 am
by Bazza042
Automatic Slip with advice please
RE: lack of time problem
Posted: Thu May 02, 2013 4:27 am
by wodin
AI auto change it please
RE: lack of time problem
Posted: Thu May 02, 2013 5:57 am
by Arjuna
Done.
RE: lack of time problem
Posted: Thu May 23, 2013 5:57 pm
by dazkaz15
Definitely allow AI to slip the H hour.
RE: lack of time problem
Posted: Tue Jun 11, 2013 2:31 pm
by dazkaz15
Dave have you fixed this as of version 4.4.263?
Only I am still getting the attack abandoned messages due to lack of time when using an assault at time to coordinate attacks.
It has to be the single most annoying thing in the game at the moment!
My Subordinates keep reporting back to me that they have decided to go to sleep instead of carrying out my planned attacks, as they where 3 min late in getting there [:@]
It really makes me wish I was playing as Russia, so I could dish out some real discipline [:D]
RE: lack of time problem
Posted: Tue Jun 11, 2013 8:48 pm
by Arjuna
Where's your save?
RE: lack of time problem
Posted: Wed Jun 12, 2013 2:16 am
by dazkaz15
So it has already been implemented then?
Ill get your save ASAP [;)]