Looking for Japan Opp, scen 30 (closed)
Posted: Thu Apr 25, 2013 1:35 am
I have one game going (getting my buttocks beat playing as Japan) but it looks like my other game has dropped. So I am looking for one more game playing as Allies. I am definitely interested in going the distance, bitter end and all. I have an idea that it is actually fairly hard for the Allied player to win on VP at the end. I like a nice comraderly (is that a word?) game, competitive but not at the expense of both players having a good time. I am always open to discussing any issues that arise in the game.
Here is the set-up
Scen 30 (Ironbabes with reduced carrying capacity)
stacking limits map
latest beta xx.xxp
2 day turns
PDU on
15 variable reinforcements for both
for HRs I like:
Pay full PP to move across borders
I also like 4E bombers no lower than 10k other than naval bombers on Nav attack. I think these guys are a bit overpowered and this slows them down a bit.
Night bombing, set it to 15k and don't go crazy with number of groups. I can't remember the more complex HRs to limit it, but I think 15k gives about the right feel if we limit it to 30 or 40 planes in a raid.
I prefer no industry bombing in China, I think China is a bit too vulnerable to supply loss as it is. But in exchange, I will only use Allied aircraft with allied ground support other than Flying Tigers when they are in the game, ie won't use chinese base forces for non-chinese aircraft. I think this gives about the right feel to the allied use of china in the air campaign. I don't think the allies should be able to rapid deploy bombers to China for raids for instance.
Otherwise, I would say pretty much anything goes for the Japanese player. Like I said, I really want it to go the distance, which probably means some gamey things for the Empire to give a feeling of hope! So resize your carrier groups, push research, etc.
First turn sort of normal, but do have more than 1 port attack! come on, not like the Allies won't have enough ships in the end.
I can do 4-6 turns a week usually depending on the amount my girlfriend thinks is 'too much playing'!!!
Thanks!
Darby
Here is the set-up
Scen 30 (Ironbabes with reduced carrying capacity)
stacking limits map
latest beta xx.xxp
2 day turns
PDU on
15 variable reinforcements for both
for HRs I like:
Pay full PP to move across borders
I also like 4E bombers no lower than 10k other than naval bombers on Nav attack. I think these guys are a bit overpowered and this slows them down a bit.
Night bombing, set it to 15k and don't go crazy with number of groups. I can't remember the more complex HRs to limit it, but I think 15k gives about the right feel if we limit it to 30 or 40 planes in a raid.
I prefer no industry bombing in China, I think China is a bit too vulnerable to supply loss as it is. But in exchange, I will only use Allied aircraft with allied ground support other than Flying Tigers when they are in the game, ie won't use chinese base forces for non-chinese aircraft. I think this gives about the right feel to the allied use of china in the air campaign. I don't think the allies should be able to rapid deploy bombers to China for raids for instance.
Otherwise, I would say pretty much anything goes for the Japanese player. Like I said, I really want it to go the distance, which probably means some gamey things for the Empire to give a feeling of hope! So resize your carrier groups, push research, etc.
First turn sort of normal, but do have more than 1 port attack! come on, not like the Allies won't have enough ships in the end.
I can do 4-6 turns a week usually depending on the amount my girlfriend thinks is 'too much playing'!!!
Thanks!
Darby