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Continuous turns???
Posted: Mon May 06, 2013 5:56 pm
by ringerthrawn
I was running a test just to see what the AI would do and wanted it to run continuously for a while. I set it appropriately in the settings and walked away. I came back 2 hours later and saw that it had reverted to 1 turn and that only 1 turn had gone by. Ideas?
RE: Continuous turns???
Posted: Mon May 06, 2013 7:42 pm
by tocaff
Set the game to Both Computer and let it rip.
RE: Continuous turns???
Posted: Tue May 07, 2013 7:16 pm
by BPRE
Hi,
You need to turn off "Show Combat Animations" and "Show Combat Summaries" also or it will wait for input. You can always stop it by pressing F9.
/BPRE
RE: Continuous turns???
Posted: Wed May 08, 2013 11:34 am
by tocaff
Thanks BPRE I forgot to mention combat and animations as I never use them.
RE: Continuous turns???
Posted: Wed May 22, 2013 12:26 pm
by gargoil
I have but really don't play WitP. I have attempted it a few times, but find it micromanagement hell.
Mind you, I play a lot of microing games. Distant Worlds with all automation off, War in the East, Paradox titles such as HoI3, Vicky2, EU3. But I find the WitP way more micromanagement than any of those.
What I have always wish for was a way to let the AI run PART of my side. Like let me give orders to what I want to, and then let the game run everything else.
Any way to do something similiar to this?
And anyone out there find a way that this game can be managed, micro wise?
RE: Continuous turns???
Posted: Wed May 22, 2013 2:50 pm
by tocaff
Nope the game is what it is. AE went a step further into micromanaging.