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Coder Diary #1 - Windowed the game engine!

Posted: Wed May 08, 2013 11:11 am
by berto

Coder Diary #1 - Windowed the game engine!


Do your eyes deceive you?

Image

[X(]

The game engine now runs as a full-fledged, resizable, movable windowed application.

Before now, the game engine has always been a fixed, immobile, full-screen application. Running the game that way is still an option, but now one has the choice.

So what? So now you can multi-task easier: switch between the game and the game docs, say, or a web browser, or any other program(s) you might quickly want to run (without having to Alt-Tab, which can be iffy).

The "game engine" (now and hereafter my designation for the actual game .exe, for example: ef.exe, wf.exe, rs.exe, ...) thus joins its brethren -- the organization (OOB) editor, the map editor, the scenario editor -- as a standard windowed application.

Not any easy thing to achieve, not easy figuring out how to do it, which is why it's not been offered before.

Lots has happened since I received the Campaign Series codebase just two months ago. (Has it really been only two months ago? Seems much longer.)

In the first two weeks, after

[*]first receiving the CS source code
[*]making hundreds of edits/fixes to that source code
[*]learning how to operate a new (to me) Integrated Development Environment (the Microsoft Visual Studio IDE)
[*]importing the source code into the IDE, and organizing projects
[*]struggling through dozens of attempted builds, all the way: editing/tweaking code, puzzling through many dozens of obscure compiler error messages, researching fixes in book & on-line references, downloading and applying hotfix updates to the IDE, ...

and once even

[*]borking my Windows installation by way of a malicious Microsoft SDK install (thank God for Windows System Restore!)

since then I have

[*]successfully built (compiled, linked, etc.) the main program .exe's: edorg, edmap, edit (scenario editor), game engine, and what I call "frontend" (the scenario selector/game launcher program)
[*]removed legacy cruft (took out the "garbage"), reducing the code folders/files counts from 274/3209 down to a current much more manageable 73/802 (yes, there really are/were those huge numbers of folders and files!)
[*]moved far along familiarizing myself with and learning the vast amount of code
[*]finalized my hardware/software development environment
[*]set up separate Windows XP & Windows 7 test systems, and soon to be also a Windows 8 test bed

and

[*]fixed the first legacy bug [8D]

But wait! There's more ...

... which I'll save for the next Coder Diary. [:'(]

As we go along, please keep in mind:

[*]Rome Wasn't Built in a Day.
[*]We are a team, and I am just one member of that team. The other team members have been, and continue to be, hard at work developing OOBs, scenarios, campaigns, graphics, rule extensions, etc. They deserve all credit, praise, and thanks for taking the game so far, before this Johnny-come-lately (I) joined their hallowed ranks. Onward!

Until the next time ...

RE: Coder Diary #1 - Windowed the game engine!

Posted: Wed May 08, 2013 11:18 am
by TJD
Magnificent! Thanks for taking the time to keep us informed. This is wonderful!

Best,

Tim

RE: Coder Diary #1 - Windowed the game engine!

Posted: Wed May 08, 2013 4:39 pm
by wings7
Thank you berto! These updates are much appreciated and we look forward to more in the coming weeks and months. Keep up the fantastic work!

Patrick

RE: Coder Diary #1 - Windowed the game engine!

Posted: Thu May 09, 2013 12:01 am
by scottintacoma
Bertyo,

You have been busy. I appreaciate what you have done.

Scott in Tacoma

RE: Coder Diary #1 - Windowed the game engine!

Posted: Thu May 09, 2013 5:02 am
by Crossroads
Well done Berto! I can appreciate the hard work to just have a starting point. Appreciate your open approach in keeping us users in the loop as well.

We are in safe hands with you lot :)

RE: Coder Diary #1 - Windowed the game engine!

Posted: Thu May 09, 2013 7:49 am
by Josh
Weirdest JTCS I ever saw [;)]
 
Awesome job Berto. [&o]

RE: Coder Diary #1 - Windowed the game engine!

Posted: Thu May 09, 2013 2:13 pm
by kool_kat
Berto: [8D]

Exciting updates to the JTCS game engine!! [:)][:)][:)][:)][:)]

Many thanks!

I greatly appreciate you keeping JTCS players in the development loop! [&o]

RE: Coder Diary #1 - Windowed the game engine!

Posted: Thu May 09, 2013 6:01 pm
by Bigeard
Well done Berto !


RE: Coder Diary #1 - Windowed the game engine!

Posted: Thu Oct 31, 2013 12:03 pm
by Arkady
update release date ?
windowed mode will be great addition

RE: Coder Diary #1 - Windowed the game engine!

Posted: Sat Nov 02, 2013 9:12 pm
by junk2drive
bump1