Japanese Opponent wanted for a BigBabesA Scenario 028 (Closed)
Posted: Sun May 12, 2013 11:12 pm
Hello,
Japanese Opponent wanted for a BigBabesA Scenario 028_v11, Stock Map, Dec. 7 Start with Stacking Limits, grand-campaign please.
I had to give up my previous game months ago, as I was sent to a place with lots of sand and no regular internet. But I am now as of today, back behind a desk in the world of air-conditioning and flush bathrooms.
But more importantly I now have permanent internet, so can play this addictive game again.
I have had this game for around four years now, and would rate myself as a competent player. But sometimes I think I’m still a newbie, then it doesn't really matter for the Allied player does it.
My HR and setting preferences, which I am more than willing to discuss;
#Fighters max altitude is the band with their second best manuever rating.
#No 4-engine bombing on naval attack below 10,000ft, other that for Flying-boats and USN naval 4-engine bombers.
#Restricted units must pay PPs to cross national boundaries.
#Allied player on turn one can move only Chinese ground units and TFs already at sea.
#Allied player on turn one cannot create any new TFs.
#The Maximum of one port attack by Japan on turn one.
#No strategic bombing within China before 1944. #Night bombing only when the moonlight is above 50%, until 1944.
#Accept air/ground replacement off.
#Advance weather on.
#AI historical.
#Allied damage control on.
#Auto sub ops off.
#Combat reports on.
#Dec 7th surprise on.
#factory to expand off.
#ships/air groups upgrade off.
#accept air/ground rep off.
#Fog of war on.
#Historic 1st turn off.
#PDU on.
#Plane move radius on.
#Show combat animations on.
#Show combat sum on.
#Show clouds on.
#Ships/air groups upgrade off.
Edit, I forgot to state that I'm now running the latest beta patch 1123j2, and I can normally do 4 to 5 turns a week, apart from the early setup turns.
Please Reply or PM if interested.
Japanese Opponent wanted for a BigBabesA Scenario 028_v11, Stock Map, Dec. 7 Start with Stacking Limits, grand-campaign please.
I had to give up my previous game months ago, as I was sent to a place with lots of sand and no regular internet. But I am now as of today, back behind a desk in the world of air-conditioning and flush bathrooms.
But more importantly I now have permanent internet, so can play this addictive game again.
I have had this game for around four years now, and would rate myself as a competent player. But sometimes I think I’m still a newbie, then it doesn't really matter for the Allied player does it.
My HR and setting preferences, which I am more than willing to discuss;
#Fighters max altitude is the band with their second best manuever rating.
#No 4-engine bombing on naval attack below 10,000ft, other that for Flying-boats and USN naval 4-engine bombers.
#Restricted units must pay PPs to cross national boundaries.
#Allied player on turn one can move only Chinese ground units and TFs already at sea.
#Allied player on turn one cannot create any new TFs.
#The Maximum of one port attack by Japan on turn one.
#No strategic bombing within China before 1944. #Night bombing only when the moonlight is above 50%, until 1944.
#Accept air/ground replacement off.
#Advance weather on.
#AI historical.
#Allied damage control on.
#Auto sub ops off.
#Combat reports on.
#Dec 7th surprise on.
#factory to expand off.
#ships/air groups upgrade off.
#accept air/ground rep off.
#Fog of war on.
#Historic 1st turn off.
#PDU on.
#Plane move radius on.
#Show combat animations on.
#Show combat sum on.
#Show clouds on.
#Ships/air groups upgrade off.
Edit, I forgot to state that I'm now running the latest beta patch 1123j2, and I can normally do 4 to 5 turns a week, apart from the early setup turns.
Please Reply or PM if interested.