Battle issues
Posted: Tue May 14, 2013 12:56 pm
Netgames
- it’d be nice if players could select their own titans, instead of the host choosing for them - the host will always know what each player will play with
General
- including in the patch the improved sounds provided by Fornax, and the old 2D hexes (with different names or in a separate folder) with an option to use the ones you prefer from inside the Battle module (with an F# key like with the 3D views, or with the 2D view key as a toggle) would be great
- it’d be nice if there was a quicker and more efficient way to check the movement type of each (enemy) titan in the map, and to be informed of movement type changes when they happen (tooltip/icon/overlay ?)
- base height for Titan Size modifier calculation is still 13m (old height value for Medium Titans), should be 11m (new height for Mediums)
- some Own Movement modifiers seem to be exaggerated:
crouch/stand is -15% (walk is -10%, run -15%, dodge -20%)
swivel is -25% (turn is -5%)
- being able to punch prone titans is silly (for reference, you can’t in BattleTech)
- the value of Bravery can get negative, it probably shouldn’t (though there’s really no effect)
- environment heat (polar, vulcano) is not counted in jump level > 0, which makes jumping a more efficient way of moving
- AI should try to hide its damaged torso/arm/leg
- lower level AI shouldn’t launch flares too much if not being targeted by GMHs, because their CtH will decrease
- engine explosion causes damage only in the surrounding hexes (radius 1) for cover/woods/buildings, but damages titans within 2 hexes
- explosion damage causes concussion damage the same way that weapon hits do
- energy weapons and explosion damage shouldn't probably have the same concussion internal damage capability as ammo dependent weapons, and Gauss Cannons should probably have more
- it’d be nice if players could select their own titans, instead of the host choosing for them - the host will always know what each player will play with
General
- including in the patch the improved sounds provided by Fornax, and the old 2D hexes (with different names or in a separate folder) with an option to use the ones you prefer from inside the Battle module (with an F# key like with the 3D views, or with the 2D view key as a toggle) would be great
- it’d be nice if there was a quicker and more efficient way to check the movement type of each (enemy) titan in the map, and to be informed of movement type changes when they happen (tooltip/icon/overlay ?)
- base height for Titan Size modifier calculation is still 13m (old height value for Medium Titans), should be 11m (new height for Mediums)
- some Own Movement modifiers seem to be exaggerated:
crouch/stand is -15% (walk is -10%, run -15%, dodge -20%)
swivel is -25% (turn is -5%)
- being able to punch prone titans is silly (for reference, you can’t in BattleTech)
- the value of Bravery can get negative, it probably shouldn’t (though there’s really no effect)
- environment heat (polar, vulcano) is not counted in jump level > 0, which makes jumping a more efficient way of moving
- AI should try to hide its damaged torso/arm/leg
- lower level AI shouldn’t launch flares too much if not being targeted by GMHs, because their CtH will decrease
- engine explosion causes damage only in the surrounding hexes (radius 1) for cover/woods/buildings, but damages titans within 2 hexes
- explosion damage causes concussion damage the same way that weapon hits do
- energy weapons and explosion damage shouldn't probably have the same concussion internal damage capability as ammo dependent weapons, and Gauss Cannons should probably have more